Title: Legacy of Fire: Howl of the Carrion King (LoF1)
Brief description: LoF Adventure Path, Book 1 (of 6), Level 1-5 (then progressing to other 5 books in series)
Rule System: PFRPG (referred hereon in as "Standard")
Validation Frequency: At least twice weekly, Wed & Sat, all posts final by 19h59 EST/EDT
Min/Max Number of Players: 4/6
Recruitment Deadline: Round 2: 15 Oct 2011
Start Date: 10 September 2011
Source Books / References Allowed: Pathfinder / d20PFSRD (minus "third party" material)
Classes and Races Allowed: Standard
Starting Level of PCs: 1st
Alignment: Provide background/motivation if evil
Stats Generation: Point-buy 20
Starting Equipment/Wealth: Standard (class max)
Hit Points Generation: Max at 1st; round-up average at each level advancement
Special Rules: Hero Points; Traits; Critical Hit/Fumble decks
Background Information: General, but pertinent to Adventure Path; LoF Player's Handbook provides ideas
How will Loot be divided: GP equally divided; magic items TBD by players
End Conditions: Upon completion of LoF1, and PCs achieving 5th level (continuing other 5 books in series will be determined at this point based on interests.)
*** IMPORTANT ***
Although there is no way to tell, interested candidates must have no prior engagement (i.e. played/read/run)
with this Adventure Path.
Manage PC stats sheet on
Myth Weaver Sheets
. Include PC Sheets link in background:
Sample PC intro / background entry
PC Name: Robin Hood
PC Sheet: [link] (or link Sheet directly to PC name above)
PC brief physical description: (here or in Sheet)
Background: (fluff) Dice Rolling:
Myth Weaver post allows dice rolling. Learn its
dice rolling BBCode
Choosing an unusual or rarely-exist race outside the context of LoF Adventure Path needs to be backed up with solid background. Depending on race, local prejudice/tolerance/biases may affect Charisma-based qualities and checks. This may shift during game play, depending on the PC's interactions with NPCs.
The intentions of this campaign (and most fantasy RPG) is the sense of heroism and goodness: PCs often taking on selfless tasks for the good of others, performing heroic deeds, overcoming insurmountable evil forces, and emerging heroic. Evil alignment PCs may be at odds with the party and/or each other. GM will closely monitor evil PCs' actions for consistency, how they affect game flow and players' comfort. When an evil PC becomes destructive, causing mayhem and killing NPCs and/or other PCs with impunity, the player will be immediately kicked from game and the evil PC status changes to NPC.
Magic Items Loot:
Magic items will be earned during adventure. Instead of GM randomizing found items, players may want to include wish list in their Sheet or mention the wish item(s) in the PC's fluff.
Provide a portrait of the PC, either linked in background or in Sheet.
Describe a recent event in the PC's background that might mark him/her as an adventurer. The Player's Handbook offers traits to help with background ideas; choose two traits.
All PC Sheets will be validated at every level up. GM will work with player to make any adjustment necessary.
Although validation is set to at least twice a week, frequency is open to discussion among GM and current set of players, and may change based on the group's consensus. When a player is unable to validate, the PC takes temporary NPC status. Another player may request to be temp proxy and RP for said absent player. A player missing three (3) validations in a row will force the PC into an inactive status, and it becomes NPC. Further absence will earn the player "banned" status unless player contacts GM to discuss availability.
Maintaining In-Character (IC):
Always maintain separation between OOC and IC, and post them in appropriately labeled threads. There will be a separate thread for OOC comments. If you must make brief OOC comments in game, make sure you designate them as such.
Spells memorized for the day must be relayed to GM or posted in the thread. If failed to do either, no spells are memorized for that day.
Hero points can be used to adjust the following d20 rolls: attack, caster level check, saving throws, skill checks, ability check. One hero point may be used per round. Each character begins play with 1 hero point, regardless of her level. In addition, whenever a character gains a level, she earns an additional hero point. Aside from these basic rules, awarding additional hero points is up to the GM. Characters can have no more than 3 hero points at any one time. Excess hero points are lost.
More on hero points
Spelling, Grammar, Anachronism and Expletives:
Since this is a PBP game, time in between each post is plenty. Review your writing before submitting post live. Poor spelling and grammar can confuse message, and looks bad. Avoid using colloquialism in IC posts which doesn't belong/exist in the setting (e.g. "Cool sword, dude!" or "Awesome spell!"). Excessive expletives is uncalled for and warnings will be issued; player with constant/pervasive use of profanity will be kicked. IC profanity is acceptable, but be creative about it, and don't use expressions that wouldn't necessarily belong (e.g. "Shit!" or "What a douchebag!"). When in IC, keep it fantastic.
Font Face, Size and Color:
Myth Weaver forum font defaults to Verdana. GM prefers all IC posts be set to Arial; however, this is not required (but consistently applying this preference may earn players Hero Points). All IC posts (except GM entries) must be left unchanged at Myth Weaver default font size. Color use convention is outlined below.
Note on Posting Formatting
Players shouldn't feel intimidated or put-off by the styles set forth below. Most are done for story-telling, scene description, NPC actions, and are done on the GM side. Considerations have been made so that players will use bold, italics, and bold-italics most of the time. Change in color applies to Saves, Skills, and spellcasting to make things more lively. Color-coding also helps to visually sort out information in IC posts. Legibility is paramount in a PBP game so color is kept to a minimum and set to neutral settings.
Exerpt from "Legacy of Fire"
Yet in the dark, delighting in the destruction godís slaughter, watched Lamashtu, the mother of monsters, and she heard the base things cry. In those black days when all the land was covered with death and all the air stank, she watched as a few tribes of men, her followers and devout worshipers, ate the flesh of corpses as the crows did, plucking out eyes, savoring the bloodiest cuts. To these cannibals she led packs of hyenas, and their ways became as one. Of those louse-ridden beastmen rose the first gnolls, half-hyenas who love the stench of carrion and praise each corpse as an offering to their dark mother.
Scrub brush and a light, patchy carpet of weeds invade the monastery through two huge fallen sections of the western wall. The exposed nave beyond is a huge hallway littered with bits of debris ranging from tiny rocks to enormous sections of collapsed masonry. Most of the roof above the long promenade is gone, but several jagged pillars remain. Dialogue/Emote:
NPC Speech - But before I go, I will kill you one by one until the last of you willingly allows himself to be my slave.
PC Speech (color=dodgerblue) - You will try!
PC Emote (color=steelblue) - That is an unusually large falchion he is wielding!
GM, what do I need to roll to learn if the falchion is larger than medium size -- whether it has threatening reach? OOC message, or simply "OOC"
Actions (all rolls flush right):
PC Action (normal)
Felogre grips his greataxe and raises it above and over his head, ready to split the worg in half.
PC CMD (bold)
PC Attack (bold)
PC Damage (bold-itals)
PC Skill Check (color=limegreen)
PC Saves (color=darkseagreen)
As the orc captain turns the corner, his uncanny intuition senses an impending threat. He pauses and remains still...
NPC Skill Check