Hands of the Iron Queen


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Game Description

The frozen isles of Drenheim in the icy northern seas of the world Akuroth have been somewhat calm for centuries. But now, trouble is brewing in the land of eternal frost.

Human and orcish barbarian tribes are showing increased signs of restlessness and unease; the beasts of the mountains and forests are becoming more aggressive and being seen closer and closer to civilized land; and even the peoples of the icy waters are chafing beneath turbulent waves, and sailors aboard frostbound ships report increased sightings of dangerous underwater beasts.

While the native souls of the north grow uneasy, more cultured inhabitants of the north seem unaware of any impending danger; except for Queen Eisa, ruler of the city of Scurdaeg, the greatest bastion of civilization in the north. The shrewd and insightful queen has feelers throughout the land, and her keen intuition tells her one thing: danger is coming. Danger, and change.

The queen has put out a call to any brave souls to act as her agents to discover the source of this lurking threat. However, even she isn't safe; treachery runs deep in the wild north, and not even her city nor her court are safe from it. For there are those who would oppose her efforts to bring law and order to the free but dangerous lands, ruled only by the biting north wind.

Who will step forward? What brave souls will act as the hands of the Iron Queen?

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