The sea and stone are more ancient than any intelligence, empty and desolate. The wind howls through the barren and forsaken rubble of a lifeless world... the first true, primordial storm is raging, one which signifies... something. Some kind of return.
High above the shattered lands, the gods think their first thoughts. They are uneasy. They know that they are meant to be eternal, without beginning or ending, but here lies a plane which so clearly predates them... the staggering impossibility of a history "before" assaults them with a nameless anxiety, one only those untouched stones and unbroken waves could speak to.
Dawn of Worlds is a free, six-page game system (found here. Being so short and rules-lite, it serves as a decent framework for the classic gods game, but I will be heavily amending it with house rules and myself as a sort of GM, synthesizing player actions and completing the logical tasks nobody wants to waste their powers on.
I'll also be adding a few more god actions that I felt were missing, and just expect a few surprises as the game progresses. I am a tricky one.
I expect and aim for the update schedule being three times a week. Deadlines for each turn will be Monday at Midnight, Wednesday at Midnight and Friday at Midnight, and I will update synthesizing these things at some point on Tuesdays, Thursdays and Saturdays. I can't promise I'll stick to that schedule, but it's a goal.