The Walls of Hadrin


Title
Game Masters
Players

Game Information

Game Description

The man gasps for air as he runs through the forest, the howls of the wolves close behind him... To close. He falls to the ground under the weight of the wolf whose forepaws just hit him in the back. He rolls over and kicks the beast off of him. He then scrambles to his feet and starts running again only to see his pathway blocked by another wolf. He turns to the left and there is another one. He swings around and sees that he is truly trapped. He turns back the way he came and sees the leader. It's hideous. Half wolf, half man. A werewolf. The man gasps and screams, but knows nothing will come. No one cares about him. Not outside the walls of Hadrin.

Character Creation:
Sources:

Player's Handbook.
PHB I-II,
Dungeon Master's Guide.
DMG I,
Monster Manual.
MM I,
Spell Compendium.
SC,
Heroes of Horror.
HoH,
Tome of Battle.
ToB,
Unearthed Arcana.
UA,
Races of Stone.
RoS,
Libris Mortis.
LM.
Starting Level: 2
Stats: 32 point buy
Gold: 900gp
Races: Core and UA variants. No Level Adjustment, no Racial Hit Dice.
Classes: Any in sources.


Houserules
  • No Half-orc or Half-elf PC's.
  • Sorcerers get Eschew Materials at first level for free.
  • Silent Spell and Still Spell no longer require the spell to be one spell level higher.
  • The Shadow Dancer prestige class no longer requires ranks in Perform (Dance).


The Setting
Hadrin is a city in the continent Charcon. It is one of twelve cities spread throughout the continent and interconnected by roads which were built and are maintained by the fearless Lighters.

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