"Conan! What is best in life?"
"To crush your enemies, see them driven before you, and to hear the lamentation of their women."
Step into the 4e colosseum:
4E Team Deathmatch is a contest of skill, strategy, wits, teamwork and luck.
Small teams of dungeoneers are pitted against each other in a no-holds-barred frenzy of carnage in a team-based, player-vs-player competition. The competition will consist of individual encounters called matches. Each match will last six (sometimes more!) rounds, or until the map objective is complete.
At the end of every match without a specific objective/win condition, the number of dungeoneer deaths will be tallied, and the team with the least number of deaths will be declared the winner. In the case of a tie, a sudden death round will occur. Players will reroll initiative, act in the new initiative order, and claim victory with the next dungeoneer death.
It's important to note that death is not the end! The dead and dying respawn at the start of their turn to quickly rejoin the fray, and continue the slaughter. Khorne is pleased!
Combat will take place on various maps and arenas of my choosing, each riddled with deadly hazards and obstacles; many of which a cunning warrior might just use to his advantage...
"Let weak feed upon weak, that we may divine the nature of strength" -Phyrexian Scriptures