The Haunting of Harrowstone is a long adventure set in the town of Ravengro in the world of Golarion. It is designed for characters levels 1-3. The characters begin at first level and are expected to reach level 4 by the end of the adventure. The adventure is the first part of Paizo's Carrion Crown adventure path. This is the only adventure, however, that I'm committing to running at this time. I'm looking to fill four character slots for this adventure, and expect it to take up to 6 months to complete, which may actually be too optimistic. Applications close on Sunday, July 15 October 21, and notice will be given to selected players on or before Tuesday, July 17 October 23
The setting for this adventure is not your traditional fantasy world. Although it uses the world of Golarion, I emphasize a more 17th to 18th century flavor (ala Nathaniel Hawthorne). Science and scholarship are emerging forces in society, with the study of the arcane losing some of its mystical interpretations and given more empirical ones. Belief in religion and the traditional gods remains strong, although a strain of Transcendentalism inspired by centuries of interest in the esoteric teachings of Irorian philosophy regarding the paths of self-perfection, has taken hold in many lands including the more intellectual circles of Ustalav.
All of the above immediately raises the question of guns. The adventure uses the rules contained in Paizo's Ultimate Combat, with the exception that it uses the Commonplace Guns convention (p. 135). There are a couple of other minor house rules regarding firearms that are available in the game forum.
I have identified the character classes that I will give primary consideration to choosing. Further clarification about character creation is given below, along with more information about the adventure itself.
As a life-long inhabitant of Ustalav, you have witnessed first hand many of the strange occurrences commonly whispered about in taverns, theaters, guild halls, and private homes throughout the land. Unexplained noises and lights, objects that seem to relocate themselves unseen, strange feelings and sensations of apprehension and fear that creep under the skin in places said to harbor the ghosts of ancient sorrows. But unlike most of those around you, you have not succumb to fatalism and insularity. You believe that the evil which plagues your homeland can be purged through the hard work, courage and faith of the truly living. The wars, plagues, famines and unspoken evils of Ustalav have solutions, but they require the efforts and conviction of the people to successfully implement.
These are the attitudes toward life in these dark times that first attracted you to become acquainted with Professor Petros Lorrimor, one of the region's foremost experts on esoteric matters and a champion of both arcane and scientific inquiry. Over a number of years, you recently came to admire and respect the professor, and, at least for your part, to consider him a friend. It came as a great shock, therefore, to learn that the professor had been killed during a freak accident in the town of Ravengro. But an even greater shock was learning that you had been named as one of the inheritors in his will.
Traveling in Ustalav is never easy. With cut-throats, highwaymen, and brigands constantly on the lookout for marks and a host of other unnamed evils lurking in the shadows of the farms, forests, and hills, it is no wonder that most people stay close to home and regard outsiders with a mixture of suspicion and fascination. Nevertheless, Professor Lorrimor's daughter, Kendra, was most adamant in her letter to you that the final reading of the will could not take place until all of the inheritors had gathered for its unsealing. She, therefore, besought you to make haste to Ravengro and to attend the funeral of her beloved and noble father.
20 point buy for ability scores using Pathfinder rules on p. 16 of the Core Rulebook or available on the Pathfinder SRD
1st level characters
Max hit points
2 traits, 1 of which must be a Campaign Trait selected from the Carrion Crown Player's Guide
Advanced Player's Guide
Dwarves of Golarion
Elves of Golarion
Faiths of Purity
Gnomes of Golarion
Gods and Magic
Humans of Golarion
Rule of Fear
Hopefully the above range of supplements provides prospective players with enough variety to create an interesting and enjoyable character, but if there's something I've not included that you feel strongly about considering, run it by me. In general, I prefer games in which characters are defined more by their inner motivations, personalities, values and actions than by their character class and complex lists of special abilities gleaned from rare sources.