Entlaria was... well, it was your basic generic Middle Earth rip off.
Then the evil wizard Glyiglax ruined everything.
The elves were almost entirely wiped out, leaving barely enough population for the species to sustain itself. The dwarves shut themselves up in their mountainhomes, never to be heard from again except for the occasional outcast.
And man... man survived.
TL: 2 (Iron Age: 600 BC)
Starting Wealth: $750
Available Points: 150
Genre: Generic Fantasy/Post-Apocalyptic
25 years ago at the beginning of the game, an insane wizard by the name of Glyiglax cast a spell of ultimate destruction. It caused all non-living food to instantly rot, much of Entlaria's soil to become infertile, and immediately killed much of the world's population (especially elves, who had a natural susceptibility to magic).
The Dwarves, once frequent trading partners of man, were never heard from again, shutting themselves in their underground caves. The elves no longer have the numbers to maintain their population.
But man survived. Tribal communities dot the landscape, subsisting on what little will grow in the magically salted soil. Near the center of the known world, a great human civilization exists- the Endarchy of Phitopia. The Endarchy is run by a central council of four elders, who indirectly control the entire government. Their orders are carried out by concentric rings of increasingly less powerful and more specific government employees. An order to increase the price of bread may come from the High Council, then be passed to the under-councillors, then passed to the eight regional leaders, then passed to each police barracks in each region, and finally to the bakers, by means of the police.
The High Council has been known to seek out daring adventurers for important, dangerous tasks.
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