Alternate magic systems interest me. What if there was no Vancian magic, no Wizards, no Sorcerers? What if there were only - in this case - wielders of Incarnum?
Welcome to a world where one of D&D's least-used supplements takes centre stage. Here, all magic comes from the power of souls past - and future. What little magic there is that resembles "traditional" D&D magic will simply be a derivative of incarnum, drawn from the same sources.
This will be a one-shot game in which the players are called upon to hunt down a dangerous necrocarnate, designed to introduce people to Magic of Incarnum or give them a chance to play it, only for non-spellcasters and incarnum classes.