Mystic Homelands: Knights of the Gate - OG Myth-Weavers


Mystic Homelands: Knights of the Gate


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The World of Terrus
Nessene's Island, 994 N.E.


For 1,000 years, Terrus was kept safe from interplanar troubles and conflict thanks to the ancient Walvendanian mechanisms in the Godfall Gate, and also to the force that protected it. Since the days of the legendary Veyran Vanguard at the dawn of the New Era, the Great Portal has been protected by a paid, standing force of mages, soldiers, and all castes in between known as The Gatekeepers. Separate from Ashran politics, secluded from the continents, The Gatekeepers keep watch over the Godfall Gate, Nessene's Island, and by extension, their world. In the most heavily defended piece of land in all of Terrus, they monitor travelers and trade between the worlds, protect their homelands, and enforce the laws and regulations they serve by. You are members of the Watch Patrol, the day to day policing force responsible for keeping order and civility.

For 1,000 years, the peace has only been disturbed twice, and both times it was quickly restored.
As the bards say, though, Things Come in Threes.

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