Twisted Fairy Tales - OG Myth-Weavers


Twisted Fairy Tales


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Game Description

The Land of Yore is a land of Grimm fairy tales, with sinister twists. You will not find the fairy tales you grew up with here. Instead, you will find characters and places that are quite familiar but unlike what you would expect. This is a place of beauty, mystery, fascination and wonders beyond your wildest imaginations.
Yet beneath all this, there are forces that have sought to snuff out the light of the Kingdoms of Yore since time immemorial.

Note: Many characters are homebrew as well, so don't freak if you don't recognize most of the less "iconic" characters!

You are the newest recruits to the Scarlet Dragons. You've spent the last couple of years as soldiers in Queen Cinderella's army, and have proved yourself through bravery, loyalty and sacrifice. You are now members of this small but elite rank of warriors, spies and scouts, rangers and trackers and magic wielders. The units, usually consisting of four to six members are the selected for the more precarious and subtle missions, while also being the morale for the rest of the army, backing up the front lines in battle.

You, brave soldiers, are the defenders of the Blue Kingdom!

Character Creation:
Sources - Advanced Dungeons & Dragons Player's Handbook and Completes only.

Abilities - Roll 4d6 drop the lowest. If no scores meet what you need to qualify for the class you are applying for, I'll allow you to bump one score to the minimum to meet that requirement. The score you choose can be any but your lowest score (unless you have two of the same lowest score).

Rerolls: will only be allowed under 1 condition, no if's and's or but's: If your score contains more than 2 that imply penaties and no scores carry a potential bonus (keep in mind that the bonus/penalty system is not the same as 3.x/4e, so you won't know which carry what until you place the scores in their respective abilities and check your class charts). I'm looking for players who can roleplay and take a 'bad' situation and make it productive and fun! As a friend of mine once said. "There's no such thing as a weak player character, only weak-charactered players."

Starting level - Edited: Characters will be starting with 5000 XP bringing them to what their Experience advancement allows for their classes This is to account for Multi-Classing, putting the characters' average level around 3.
Starting Gold - 3d6 x 100
Starting Hit Points - 1st level max HP, 2nd level roll HD (reroll if less than half max), 3rd level roll HD standard
Starting Gear - Each character will start with the following gear at no expense to player gold, considered military issue supplies:
Backpack, Bedroll, Waterskin, Rope (50 ft/med size characters or 25 ft/small size characters), Flint & Steel, Dried Rations (1 week)
Weapon: 1 basic magic +1 weapon
Armor/Shield: 1 non-magical armor and/or shield of your choice (full plate, fighter classes only), as long as you have the proficiency for it

1 standard dagger
Healer's Kit (Clerics/Druids only)
Thieve's tools (Rogues/Assassins only)
Alignment - Due to the nature of the game, no evil alignments or chaotic neutral. If you feel that you must select true neutral, please provide a damn good reason as to why you're in the Queen's army, and how you made it to the Scarlet Dragons, due to the amount of sacrifice required to achieve this great honor.

All Mage-type characters start with Read Magic in their spellbooks.

More to come...

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