The Dark Squad - Myth-Weavers Lethe


The Dark Squad


Title
Game Masters


Game Information
  • Created Mar 23 '14
  • Last Post Mar 23 '14 at 5:57am
  • Status Aborted
  • System Freeform

Game Ads


Game Description

You've sold your soul. To an all-powerful and eccentric demon. Or are on the verge of selling it.

This is an eclectic meta-verse, where different realities exists (WoD, Star Wars, Ravenloft, to name a few) but the common thing are demon plane-walkers, looking for new souls for whatever their reason. You are or will come to the clutches of such a being and will be sent on menial tasks, performing the various contracts the demon is involved in.
You can be a high-powered character, seeking even more power, or a harmless maiden, seeking to save your beloved, or something else, evil or good, but once your soul is sold you can no longer resist the pull of the demonic will of your master.

Once bound, you neither live nor die, but can be invoked by the demon anywhere to do his bidding. But nothing prevents the demon from just letting you be. Every player can have a homeworld (or several, in a rare case she is a plane-walker), property, a kingdom even, if that strikes you fancy, and by asking the demon master for help she might introduce the party into her storyline and plots.

Characters (to be posted in the forum) can be described in any system (D&D, WoD) or with no system at all, but in that case please list your abilities. Controlling NPCs is allowed and even encouraged, as long as it follows the narrative logic. This is a game where you can create a character you like and play it the way you like, performing stunts and saving the day. In other words, it can be a walk-in-the-park game. If you enjoy being bound by rules then most likely this game is not for you. Still, you are expected to only use the abilities your character have and not invent them on the go. During the game there will be plenty of "experience" and characters will gain new abilities if they seek it.
The reason for joining can be described in the bio or role-played in-game.
In this eclectic setting I'd like to see vampires, Jedi, lower demons, clerics, mages, Don Quijotes and even stranger characters all coexist in the same squad.

If a player is not active for two days then his character can be controlled by GM or other players! This is to prevent stalling.

My first game. Help is always appreciated.

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