Forgotten Realms - OG Myth-Weavers


Forgotten Realms


Game Description

Upon the Sword Coast located west on the continent of Faerun, a lurking and ancient evil vies for control of the elemental forces of nature. These elemental forces are bound by their altar and the only thing that can release them upon the coastal port town of Daggerford is four elemental keys of air, fire, water and earth. The Red Wizards of Thay have sent liason's to undermine Duke Maldwyn and the heroes of Daggerford to search for these elemental keys. As the race wanes on, not all is lost.

Jace Dawnbringer of Secomber, Julian Tumblebelly of the Misty Forest, Rindalthar of Waterdeep, Fargrim Ironbelly of Mount Illefarn, Balthasar...Warlock of Westwood and Gamorra of the High Moor have joined forces to combat the Red Wizards to restore some semblance of peace and prosperity in an area ravaged by menacing monsters, evil deities and power hungry villains. But as the heroes find that saving Daggerford is only the first of a plan from many evil factions.

As the Heroes find that the plot thickens with the elemental keys, the Red Wizards have set in motion to open a conduit to the elemental planes of existence to unleash a devastating fury of raw magical forces of nature that can be control and set upon the Sword Coast and there surrounding towns and hamlets.

If the Red Wizards are not as much of a threat, the evil goddess of Talona has bred a champion to come forth and conquer the region. During a mission involved with the Fane of the Sun Swallower's eggs. The black dragon was slayed by the heroes but not before a lone dragon egg was stolen and taken to the vault of the Dracolich were Thoss is being reincarnated by black priestesses of Talona and the Dragonborn cleric raises an army to raise and pillage the city of Daggerford. By defeating the resurrected black dragon turned dracolich, the heroes nearly escaped with their lives and continued to search for Gamorra's father who was said to be at Dragonspear Castle.

There are some who have heard of the Elemental plot to wreak devastation upon the Sword Coast. These prophets have gathered cultists and fanatics worthy of their cause and worship and believe in the raw forces of nature such as Air, Fire, Earth and Water. These Elemental Princes have gathered near the town Daggerford and steadily rise in ascension and power.

Even as Talona seeks to unleash her worshippers upon the world of Toril, what was once a dead god stirs deep below the planes of the nine hells. Tiamat has stirred for eons. Finally awoken by a small following, his cultists search out the Dragon Masks. Magical items of power, these magical artifacts can control dragons and their associated masks. As the cultists search of treasure enough to praise Tiamat with, the heroes of Faerun face an inspeakable evil North of Neverwinter and Luskan.

The Ten Towns of the Savage Frontier have awoken an old an incalculable evil named the Ice Queen. What was once a legendary and evil magical artifact. The Crystal Shard was destroyed long ago but lives as black ice. These speckles of an ancient evil are fashioned into magical weapons and armor. Bartered and traded for value as the tradesmen of the North do not know of their evil. The Ice Queen ready to set her plans in motion, there is nothing short of factions vying for dominion.

Now new heroes must emerge or the realms could be lost as we know it. Please take heed for the cause is not for the feint of heart. You must take up the cause of heroes past and defeat the enemies of this land. For the cause is noble and just, and it will test your stamina and will but the rewards are too numerous to pass on. Lost treasure, fame and epic power, glory and renown await.

But as Ymotah, Fargrim, Symon, Rhogar, Mellius, Thrror, Araxis & Eleanor traveled to the Elemental Plane of Fire, Earth, Water and Air to deliver a crushing blow to the Red Wizards of Thay and lock the portal from unleashing fiery elementals and giants from it's node of existence, a few heroes have died, sacrificing themselves so that others may live and continue their quest.

Now captured within the Doomvault, a great fortress between the Mud Hills and the Swamp of Oblivion upon the Plane of Earth the group has been separated and search fruitlessly to find a way home. Trapped upon another plane, they fight for their survival among the Dread Legionnaires of the Thayan Wizards.

Near the village of Daggerford on the Sword Coast, the Red Wizards of Thay have plotted to extend the evil reach of their land and its master—the lich lord Szass Tam. Heeding the call of Sir Isteval, groups of heroes recently struck back against the Thayans by assaulting outposts supporting a small fortress known as Bloodgate Keep. Investigation and interrogation revealed that the Thayans built the keep over a powerful portal with elemental nodes and ritual humanoid sacrifice fueling its magic.

The Bloodgate could allow Thayans to transport forces to the heart of the Sword Coast, giving the Red Wizards an army with which to overthrow and control the North. Using secret teleportation circle sigil keys provided by a renegade Red Wizard, different groups of adventurers can make a coordinated assault against the elemental nodes powering the Bloodgate and then attack the Bloodgate Nexus itself. The Thayan lich Tarul Var is the master of Bloodgate Keep.

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