Creos Dawn


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Creos- a new world to the human races. The lands have lived in relative peace until the humans' arrival, and continued for a time after. However, with the onset of the Dragonfell War, the human nations were thrown into turmoil, and the other races were forced to join in the fight against the invading dragons. The war lasted for many years, finally ending abruptly, leaving the nations to rebuild in the wake of the war. Representatives of the other races now walk the lands, spurred into action by the human colonization. It is a time of action and grief, as scars may never heal. Of the human nations, Mahar, their capital, has been completely destroyed, leaving a twisted wreck in it's place- said by many to be cursed by the dead. The orcs of the west have likewise fled their homeland but for a few survivors, the war consuming much of the western area.

Humans, dwarves, elves, and the new Tiichia, changed members of the elves who guarded the good dragons' homes, all must learn of each other in this new era. Though each race may be strange to another, their combined efforts have saved their lives. Dwarven emissaries and elvish leaders are a common sight in the human courts as they all ask themselves, "What next?" Diplomatic ties will be forged between the races, as humans learn of people outside their lands.

Your group gathers in Narill, specifically in the Adventurer's Guild. There you plan to join your own party, for fame, glory, money, or just wanderlust...who knows? In the wake of the war, heroes are needed, and the Guild bustles with activity. While the common folk rebuild their broken towns, grieve for their lost, and struggle to earn a living, they will need protectors. Those people are you. Are you up to the task?

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