All Blood Must Be Drunk - Myth-Weavers Lethe


All Blood Must Be Drunk


Title
Game Masters
Players

Game Information

Game Ads


Game Description

All Blood Must Be Drunk

This game is set off the coast of New Björk city, a modern seaside metropolis in a world torn apart two years ago by a rising tide of vampires or 'Greys', who are now desperate to control the few living humans and animals within their reach.

The largest local human population lives on a collection of house boats, yachts and other seagoing vessels in the New Björk harbor. These survivors are routinely forced to make daring raids on the city in search of fresh water, medicine and whatever other supplies they are in need of. Only the vampires' instinctive fear of water keeps these survivors safe in their new homes, although they must be ever vigilant against attacks from pirates and those vampires using aircraft or watercraft.



Player Characters
We will be using the Classic Unisystem, primarily All Flesh Must Be Eaten, but a free copy of its similar predecessor C.J. Carrella's Witchcraft can be download for free from DriveThruRPG.

Characters will have a 80-Point Build using the following point allotments:
20 Attributes Points
10 Quality Points (they may gain up to 10 additional Quality Points for taking up to 10 points of Drawbacks)
50 Skill Points (they may trade up to 20 of these points to purchase supernatural Qualities, Skills and Powers)
All characters start as human, but may request to start as Bast (from Witchcraft) using the race's normal point allotments.

Characters may start with any combination of weapons, armor and equipment they can carry, however the GM reserves the right to remove any items that seem too powerful or impractical.



Posting Requirements
There will be a minimum of 1 posts per week and this may increase during high action scenes. Characters who haven't acted within this timeframe will have their actions automated by the GM, inline with similar actions/background of the character from the past.

I appreciate that real life can have a huge impact of people's availability, including my own, so players should not worry about any LOA's, be they their's or mine, in relation to the long term running of this game.

With that said, I (and now my eldest daughter) admittedly suffer from serious health problems and the resulting delays have greatly effected my games in the past. I am devoted to making this game a success, but I feel that all players should be aware of my state of health, before applying.

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Last Database Backup 2024-04-20 04:16:53am local time
Myth-Weavers Status