Special Operations: Zulu Group


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Game Information
  • Created Nov 10 '08
  • Last Post Aug 26 '09 at 12:17am
  • Status Aborted
  • System D20 Modern

Game Description

Sometimes, there isn't anyone to call. In a liberal world filled with low intensity conflict, high profile missions performed by high profile units get too much media coverage. Anyone with a cell phone becomes a man on the street reporter. The need for low profile reaction to terrorists, tribal warlords, pirates, drug cartels, and others, has never been greater.

That's where Zulu Group comes in. In a secret treaty, five nations agree that a small, well equipped, highly motivated unit could help where a larger group from a single nation might create more problems. When there is nothing else to do, call the last people you can.......Zulu Group.

UH-60Feet dry in 30 seconds. LZ in fifteen mikes
Africa. The Dark Continent. Looking out the tinted windows of the seahawk, you could tell. Yup, it’s dark. Course, oh dark 30 is always pretty dark. Here it was, though. First Mission. First time out with the team. You look around at them. Your comrades in arms. You’ve trained with them and you know their capabilities as well as you know your own. You’ve honed yourself to a razor’s edge.
LZ in three mikes, lock and load
You check the subgun strapped to your chest and touch the ordinance on your vest and belt. Grenades, flash bangs, extra mags. All in order. Then the chopper is flaring and the doors slide open. Ropes out, three to a side and the team is on the ground…..the sounds of the chopper are already fading……

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