1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
D&D 3.5
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
DragonMech, though friendly to those unfamiliar with the setting
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
3-6
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
Myth-Weavers
5. What is the characters' starting status (i.e. experience level)?
Level 5
6. How much gold or other starting funds will the characters begin with?
NONE. You're in prison!
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
I want at least one dedicated mech jockey. All classes from DragonMech and WotC published D&D books are
technically available, and I
might be amenable to homebrew, but the use of some classes (especially homebrew) may require a damn good backstory.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
Generally try to keep to the core player races and close variants thereof, though I may make exceptions if you give me the aforementioned damn good backstory. In this case the backstory would also have to explain why the Stenians imprisoned a "monster" such as yourself instead of executing you.
9. By what method should Players generate their attributes/ability scores and Hit Points?
32 point buy, half the die (plus Con, of course) for HP beyond first level.
10. Does your game use alignment? What are your restrictions, if so?
Don't be enough of a jackass to betray the party, don't have moral qualms about thievery. Beyond that, be what you want to be.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Multi-class to your heart's content, no penalties.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Use the board roller (I think it's stable again now).
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
Well, there's the entire DragonMech book... You won't necessarily need to be familiar with the rules, though. I'll explain specific things (like gear forests) as you encounter them (and you will).
The one thing that I should point out specifically prior to chargen is that the power of the terrestrial gods is waning in Highpoint. Faith has been shaken in the wake of the ongoing catastrophe that is the lunar rain, the lunar rain that the gods failed to stop, and the lunar gods have risen in direct opposition to the terrestrial gods. Divine casters who draw their power from deities must make a Wisdom check each day in order to receive their spells. The base DC is 6. For each day the caster has gone without spells the DC is increased by 2. If, on the previous day, the caster dealt a major blow to the lunar gods and/or their followers the DC is decreased by 2. If the caster aided his or her deity in a significant way on the previous day, the DC is decreased by 1. A natural one always fails.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
I'd like a
ten-minute background. Also, you need to have committed some crime recently. It doesn't have to be anything major, the Stenians are [S]pretty[/S] incredibly legalistic, and biased against non-dwarves.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
It starts as an unorthodox dungeon crawl. What you do once you're out of Thuron is up to you, though I expect it to involve, well, mechanized banditry.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
All WotC-published D&D books are
technically available, as are all DragonMech books, but I may ask to see some material if I'm unfamiliar with it and I may flat out deny some material if I don't believe it will work well in this game.