Humans can be any class, Elves can not be barbarians, Dwarfs can not rangers or monks, Half-elves can be any class, Half-Orcs can not be Clerics or Monks, Halflings can not be Fighters or Barbarians.
Roleplaying XP will be given for good roleplaying. Breaking character will be punished by exp loss.
Taking a flaw will gain you an extra feat or trait, you choice.
Abilities: 6m4d6v1r1 (4d6 drop the lowest, and reroll 1s, don't roll in this thread, there will be a thread for that in the games forum.)
HP: Full at first level + con modifier. every other level is half class die +1+con modifier.
Starting level: 1st
Starting gold: Average for your class, but your weapon is free and is of Masterwork quality. everything else is as normal.
The reason I'm not allowing the awesome magics is because in this world, a magician is VERY rare, and the few who are adept at it, are hunted down. Because people fear what they do not understand. And it adds for an interesting twist :)