Basics first. I have a few limitations I will impose, but this is what we will begin with:
Characters will be level 6, with 13,000 gp.
Use a 40 point buy for ability scores.
HP is max for the first die, average for the others (4.5 hp per level for a d8 hit die, 6.5 for a d12, etc. Record a half value somewhere for when you level.)
We will use the rules for fractional saves and BAB from UA pg. 73.
No traits, no flaws.
|DMG I & II, PHB I & II, and the Monster Manual |
, the full Complete series, the full
Races of... series
|There are other notes about races below |
. Dungeonscape, Magic Item Compendium, Arms & Equipment Guide, Tome of Battle, and Unearthed Arcana are all accepted. Psionics from the SRD and Complete Psionics are ok, but I reserve the right to veto. Stormwrack and Frostburn are ok, too, though there won't be much use for them. I have most of the Forgotten Realms and Eberron material as well, though I'd prefer to use those elements that are less setting specific. If you use any book other than PHB or the DMG please indicate on your character sheet what book the element
came from as well as the page number.
Lets start with my restrictions: No full spellcasting classes - nothing with access to level 9 spells or powers. That includes but is not limited to: Wizards, Clerics, Druids, Beguilers, Sorcerers, Factotums, Psions, Wilders, or Ur Priests. Partial spell casting classes as well as those with gimped progressions are allowed - classes like Bard, Hexblade, or Paladins are ok. Warlock and any psionic class is iffy - if you have a real good reason I'll consider it.
Another restriction: This setting is almost entirely composed of humans - all character applications must be human in flavor. For the purposes of character creation this has no mechanical effect
. You may still play a half-orc (in fact, I would prefer you to say so on your character sheet), but while your character will still have the +2 Str, darkvision, etc. that a half-orc has, it will still be human for all matters of appearance, aging, size and society. Some races that have more radical special abilities will need radical special backgrounds in order to work - Raptoran characters, for example, will need a lot of work to make them into a flying human; by comparison all that a Catfolk would need is a shave. I am aware that this will make it difficult to play certain popular races; halflings would be difficult, for example: the character will still be six feet tall, but still have all the mechanical effects of a small character.
A more positive note on the human-only setting: All racial prerequisites for Feats, Items, prestige classes, etc., are thrown out. You can have an orcish Dwarven Defender should you so desire, a half-elf can take Halfling Rogue Substitution levels, and anyone can take Able Learner or Pounce.
There is a minor change here. Some non-human races do exist outside the kingdom, but they are all very human-like. Thus, Halflings,
Illumians, and even
|Humans with glowy things about their heads |Aasimar
|Humans descended from gods |
The importance of alignment will also be substantially reduced. Good exists, Evil exists. Lawful and Chaotic also exist. However, good does not mean friendly, and evil does not mean dangerous. There may be folk in the game who are violent, selfish, destructive, and absolutely loyal to your character. Alignment focused effects can still operate normally, but will only exist for the purposes of the effects - do not define your character in terms of alignment. This also means that you many play a true neutral Paladin, if you so desire.
Moving away from the taboo, here are some other details: characters will get several skills as class skills, regardless of actual class. Namely, Handle Animal, Survival, and two other skills of
|This should be directly related to some defining element of your barbarian nation. |
are additional class skills. Your character also automatically receives max ranks in one of the four in addition to normal class-based skill points. I will give you two appropriate feats based on the homebrewed origin.