In a Wicked Age


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Game Information
  • Created Dec 7 '09
  • Last Post Apr 9 '10 at 2:13am
  • Status Aborted
  • System Miscellaneous

Game Description

…A company of desert horsemen, hiding a woman amongst them… A wandering spirit, visible at will, an inflamer of human passions… The marriage of a region’s most beautiful boy, necessarily virgin and without blemish, to the dead stone effigy of a harvest god… A wandering exorcist, sever, who accepts no payment for services rendered but who secretly lusts after carnal congress… This game is what you make it.


This is a narrative RPG with very low dice rolling. It also facilitates significant player turn over, which will allows me to run regular one-shots allowing players to come in and out of the game as their own schedule permits. So you can try it out one time and decide if you want to come back to later or tell other people and they can come in and play.

How is this different from traditional RPG's?

- Character creation will happen "in-game"
- The GM does not 'write' the story or campaigns, players establish the overall points of contention themselves.

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