Good Baron Nolan is dead, cut down in his subjects' hour of need. Humanoid invaders seize town after town as they drive the Barony's leaderless defenders from their path. The call for aid goes unheard as the rulers of nearby realms look forward to claiming the spoils, and plot against the Baron's young heir. Meanwhile, adventurers, schemers, and opportunists of every stripe gather from across the Free Realms, hoping to loot what riches lie undisturbed in Nolan's mysterious wildlands. Before the tide of chaos washes over all … but some would make their stand.