Game Description
The game is based on an old (pre 1995) MUD game world that has been persistent for almost 15 years. As such it has a rich history, lots of places to go, and plenty of cool NPCs to meet, greet, and beat.
"The land of Tirnaill is not a true realm in it's own right. Little if anything existed upon the primordial land at its creation. The volatile magics of the land eventually rent the very fabric of space apart creating a portal to another world. Life, land, and the elements flooded forth from this world into the land of Tirnaill creating the first species and the first habitable land. Across the history of Tirnaill this process has repeated itself as natural, volatile magic builds up and opens a new portal that exists for a short time dragging through it new flora and fauna, often times against their will. Various societies have sprung up across the land catering to the sentient races and their individual needs. Many mysteries await outside the walls of the cities from the kobold infested Ferrain forested mountain, the nearly alive Sea of Immotar, to the fabled and remote Elder Lands. Do you have the courage to venture forth from your safe lives into the Otherworld, Tirnaill."
A little bit of info:
I've been playing/GMing d20 games, mostly DnD 3.5 since 2003, usually GM, occasionally player. I have hosted numerous in person games and several medium length online games via maptools/openRPG. This is my first time hosting a PbP game and I hope the different format will allow me more flexibility in timing when to post as my schedule often changes. I generally enjoy a mix of Roleplaying and Rollplaying and have always had a preference for some mystery and investigation story lines. I am also a strong believer in an open-ended story for the players. That, in my opinion, is one of the biggest strengths of a tabletop RPG as opposed to a modern video game, even a very well crafted one.
I am looking for players that can post ideally at least once a day. I am looking for a minimum 4x per week and I will try to make sure the story goes by relatively quickly. I am not looking for anyone who wants to min/max to the extreme although some is to be expected. I do not intend to balance around purposefully godlike characters so please don't try to make me. I am also looking for people that are willing to stick around for a while.
The players will begin in the city of Certhan, capitol of the northern continent. While it is not a huge city, it is a major trade center and very hospitable to peaceful members of any race or disposition although of course certain individuals have their own biases. There is quite a bit to see within the city itself but the real adventure begins as players begin to venture off. The primary group will be composed of the 3-5 people I posted for earlier. I am willing to accept more people than the 5 limit I posted earlier but these people will be considered backup for the time being. I am willing to give these backup players some individual space to have their own adventures but the primary focus will be on the main group.
Everyone will be starting at level 1. If some people join after the game begins, starting level will be adjusted as necessary. Any PHB 3.5 classes/races are acceptable, extra allowed classes/races will be posted below. As the world of Tirnaill is constantly being reshaped by the many portals to other worlds, extra ECL+0 races may be allowed at my discretion. The other available races will all be ECL+0 but their stats may be different from what is generally used as some are not normally ECL+0 (such as minotaur or wemic for example.) I'll just make this a list for quick viewing.
Starting Level : 1
Starting HP: Max for class, 1/2 max + 1 + con mod per level after that.
Stats: 34 pt. buy.
Starting equipment: Any basic equipment such as traveling gear, food, nonmagical and non-exotic weapons are free. One free armor 50gp or cheaper and a free buckler or light/heavy wooden shield if your class can use it. 100g in starting gold, you can spend that 100g on whatever you want before the game starts or save it, your choice. (Price limits are based on medium creature cost, for any small creatures assume price is as a medium creature.)
Available classes: Any PHB, some class variants are okay (such as a Chaotic Good paladin). The extra classes available will be taken from source material I have, and applied to the ingame world. I will post them below.
Available Races: Any PHB, extra races will be listed below the same way as classes. I need to convert some to ECL+0. The stats will be available as I do them, probably in the next few days. Other races may be allowed at ECL+0 at my discretion, ask if you want one.
Needs fixing. Server is no longer online so I'm pulling this all from memory.
Good:
Neutral:
Xave - God of knowledge and lore
Evil:
Ertanyul, chaotic - God of slaughter, dishonorable combat
Kol'Raedor, chaotic - God of Rage, patron deity to Berserkers and even some evil arcane spellcasters.
Races: Unless otherwise stated, new races are all medium size.
Wemic
Minotaur: +2 str -2dex Natural weapon Gore [1d8], +4 to charge damage when charging using Gore, +4 to intimidate. Favored class Warrior.
Drow: +2 dex, -2 wis. Darkvision 60 ft. Can cast Darkness once per day. Elven sleep immunity. Favored class Monk.
Maenid (spirit)(small creature) +2 int, -2 str. Emits light as a Candle at all times except after using spell like abilities. Can cast Light as a spell like ability once per day target restricted to self. Using this negates natural glow until rested. Favored class Cleric
Centaur +2 con -2 int. Low light vision. +4 to survival and track. Martial weapon proficiency in all bows. Favored class Ranger
Dromite (bug people)(small creature) +2 dex, -2 con. +1 natural armor. +2 resistance to illusions. Low light vision. Favored class Rogue
Fu-lin (cat people): +2 dex -2 int. Low Light vision, +4 to tumble. Favored class Bard
Telnarius (ice elf): +2 Cha, -2 Str. +4 to Sense motive. Low light vision. Elven sleep immunity. Favored class Mystic
Arocca (bird people, limited flight): +2 wis, -2 con. +4 to jump and spot. Low Light vision. Can reduce the height of any fall by 10 feet by gliding.
Fae(small creature) +2 int, -2 con. Can cast cure minor wounds a number of times per day equal to their Cha. mod. Favored class: Sorcerer
Goblin: (small) +2 con, -2 wis, Darkvision 60 ft, +4 to move silently and ride, requires half the normal amount of food/water to survive. Favored class Ranger.
Ogre: +2 str, -2 int, -2 cha. Darkvision 60 ft, +1 to attacks made with a 2h melee weapon. Favored Class Barbarian.
Emengo (Dark dwarf): +2 str, -2 int, -2 wis. +2 resistance to mind affecting enchantments and spells. All other stats as Dwarf. Favored class Warrior.
Classes: All classes including PHB classes may (likely) get a special ability or two added.
Mystic (likely favored soul)
Scourge (antipaladin)
Samurai (Oriental adventures version if I can get my buddy to lend me his.)
This is a pretty long post so I probably forgot something. Let me know if I missed some crucial information or if something isn't clear.