Laws and Every Other Damn Thing: Kingmaker 4e


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Laws and Every Other Damn Thing

http://i303.photobucket.com/albums/n...aEODTTitle.jpg

“Came a time when I figured the Stolen Lands was just plain cursed. Nowadays, I know it is. Ain’t never been a more ornery stretch o’ land that was that fertile, tell you what. Every sad sumbitch went out there to settle th’ place came back with naught to hold but his pecker, and that’s if he was lucky enough to come back with hands at all. If the bandits don’t get you the trolls and fey will, an’ you’ll be owlbear turds afore you can spit sideways.
So, good luck out there.”


Howdy folks, I’m Doctor Kash, and I’m going to run a 4E game here on Myth-Weavers. Specifically, we’ll be running Paizo’s Kingmaker Adventure Path, which I’ll be converting to D&D 4th Edition. We’ll also be using the Golarion campaign setting, which is in my opinion one of the best campaign settings on the market.

Kingmaker is something of a departure from the Adventure Paths you may be used to- this one is based around sandbox exploration, wilderness adventuring, kingdom building, and has much less structure than modules/paths generally do. In fact, I’ll be adding more content into it to open up the sandbox a bit more; My goal is that in this world, you will be able to do anything you want to do.

As for the theme of the game, I’m going for something akin to the Deadwood television series. Much like Deadwood, the Stolen Lands are a harsh world where encroaching civilization and the lawless wilds come together, and this creates a community rife with conflict.



















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A picture would be nice. I'm going to need one eventually to make a battle grid token for you.

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