Stats:6m4d6v1, 4d6 drop the lowest, or 30-point buy.
Species:
Human : You may choose to be of either Northern stock (+2 str, +2 con, -2 int, -2 wis), Western stock (+2 con, -2 cha), Southern stock (-2 Str, -2 Wis, +2 Int, +2 Cha), or of mixed descent (No bonuses or penalties).
Half Elf: Half elves get -2 con, +2 dex.
Dragon Theorist: Species class
listed here, and I'll also put it on the board. If you take the species class on one side of your gestalt, you must max it. If you don't have a gestalt, you can cross-class.
Tiefling or Aasimar, per SRD.
Classes: No spellcasters that get level 9 spells will be allowed.
Paladins begin casting at level 2 and follow normal paladin progression as if they were two levels higher for purposes of casting spells.
Psychic warrior and mindblade allowed, psions and wilders are not.
Warlock is allowed.
Most classes from the Complete set (except those that get level 9 spells) are allowed, but subject to my OK. I don't have them all memorized.
TOB
not allowed. Artificers not allowed.
This game is a perfect place for off-the-wall builds that are not mechanically optimized in a world full of wizards, druids, and clerics. By the same token, party healing is likely to be the duty of a bard or paladin.
Level: You may choose to be either level 6 gestalt, or level 8 non-gestalt. Either way,
you have reached the maximum level attainable by a relatively human being.
Feats: You may spend a single feat to gain a single level 1 spell, usable once per day as a spell-like ability, as a first-level sorcerer. This spell may be off either the sorc/wiz, cleric, druid, or psion/wilder lists. All other feats not in the SRD subject to DM approval.
Alignment: Any. Alignment restrictions for the werewolf template are waived. Paladins may follow the freedom/tyrrany/slaughter class variants.
Background: You are either a military leader, a chieftain, or a close ally of one of the more remote northern tribes. How you came to be in the north, and what you are doing leading a tribe, is up to you; the game world is open to any background you want that leads you to this place, at this time, with a burning desire to rule the world.
Followers: Barring special requests and dragons, each player will start with 20 level 1 generic class warriors to lead in combat. The idea is to take care of your followers, and lead them to gain levels so that they'll be more useful to you in combat. Dragons retain their follower wealth as the start of their hoard, must protect it and may not spend it. Unusual circumstances subject to negotiation. Your followers may take a spell feat, in the same way as players may.
Starting Wealth: 18,000 starting wealth to equip your character and 9,000 starting wealth to equip your war band. Note that npc's tend to be much more effective if they have mounts and bows!