Welcome to Midara
My own personal system. Meant to be universal. And I do mean truly universal. No need to add new rules or change the system in any way for any change in the setting. With the exception of the starting character stats.
Character creation is straightforward and fluid, resembling the plug-and-play methods done so well in by the Storyteller system, which was a partial inspiration for this game. Abilities are linear and scale as such using an entirely metric system that can stat, theoretically, ANYTHING that you can assign a mathematical value to.
Currently undergoing testing here on mythweavers, having exhausted the possibilities offered to me by my own IRL players.
This would be Take 3 of my Midara game here.
Lessons have been learned. First- I'm taking away a LOT of the "ultimate freedom" aspects that I offered earlier. Seems, paradoxically, that too many options is limiting. So here we are focusing on a mostly human campaign module in something resembling British Imperialism.
I'll want players that can live with not knowing how well optimized their characters are- come in with the mentality of a freeform game and simply trust that the game's rules try to emulate logical physics as much as possible without crushing the system under modifiers and rules.
I'll help build the characters- as well as create some "prefabricated" ones for functionality. Creation's actually pretty easy once you get the hang of it.
And if there's anyone with organizational skills that can help me compile this system into something that can be learned and played WITHOUT my help? Oh, please do offer to assist.