GURPS: Children of the Black Sea
Inspired by Tad Williams' Otherland novels, the films Dark City and Matrix, and the Transhuman Space RPG setting
Once upon a time in a future not so far away, rich old men and women pushed Virtual Reality to a whole new level. They did this to be the first humans to upload their minds into a computer, the first humans to become immortal, to rule their virtual and real realms forever. To achieve the goal, they worked more than 20 years in complete secrecy, for their approach was - and is - mind-numbing, and even their engineers and programmers didn't know what would become of the simulation matrix now known as the Uniscape. When the story ended, the Philosopher's Stone Project gained inglorious fame as a desastrous hubris that claimed several thousand lives.
Players will be normal people from all over the world, all with their distinct reasons to break into the Uniscape network and try to find out what it is. Perhaps friends or relatives became sick or even comatose when they were logged into the regular World Wide Web, or they have heard rumours of a Virtual Reality for the rich that surpasses every other simworld and want to have a look, or they had been contracted to program some far-out subroutine, perhaps only a few lines of code long, and want to know why their employed pays big money for apparently useless stuff. Whatever the reason, they crossed the Black Sea into the Virtual Reality named "Uniscape".
Campaign Focus: The campaign as planned will play almost exclusively in VR and have as key theme the ever-burning human questions: Who am I? Who are you, anyway? Whom can I trust? Where are we? What the heck is going on? Who is to blame? If those questions will have answers and if it all ends in revenge, forgiveness or flight, well, that's up to you!