"Elves are wonderful. They provoke wonder.
Elves are marvellous. They cause marvels.
Elves are fantastic. They create fantasies.
Elves are glamorous. They project glamour.
Elves are enchanting. They weave enchantment.
Elves are terrific. They beget terror.
The thing about words is that meanings can twist just like a snake, and if you want to find snakes look for them behind words that have changed their meaning.
No one ever said elves are nice.
Elves are bad."
- Terry Pratchett, Lords and Ladies
There have been many names for them throughout the years. The Gentry. The Fair Folk. The Kindly Ones. The Lords and Ladies. The
. They were at best alien and aloof, uncaring. They were at worst predators, unfeeling and unfathomably powerful and mind-shatteringly beautiful.
Today we call them "fairies", and they are shiny tinkling people with wings who are very helpful and friendly, if a little mischievous.
This is the story of the people who discovered how very, very wrong the new stories are.
The GameIn case you haven't figured it out, this is a Changeling: The Lost game. That's the New World of Darkness game, not the oWoD one. If you haven't played Changeling before, that's fine. Feel free to apply anyway. I'm happy to accept new players.
The players will be portraying changelings who are fresh from the Hedge. How fresh, exactly, is left for you to determine. You can be anywhere from a few seconds out to six months, but no longer than that. If you guys want, your entire group might pop out of the Hedge at the same place and at the same time. The game will involve both Court politics and "traditional" enemies, like loyalists, privateers, and the occasional True Fae.
The SettingYou have emerged from the Hedge in New England. Specifically, in the Boston and Cambridge area. Keep in mind, though, that this is a fictionalized Boston. I love New England, but I haven't been up there in years, so the city will not be identical to the actual Boston. Roll with it. If you live in Boston and don't want to see the street addresses horribly mangled, and the layout of the city screwed up beyond all reason, this is not the game for you, okay? I'm not very good with maps.
The PlotThe freehold of Boston possesses a normal Court structure. Spring, Summer, Autumn and Winter are all present, and each Court rules the city in turn. Winter tends to have a longer period of rulership than the others, though, so Boston changeling society is largely Winter-controlled, with Summer being relatively weak.
Cambridge, on the other hand, isn't so organized. It consists of a large grouping of disparate Courts, which share rulership of the city. Decisions are made through council, with larger Courts wielding more influence. As most of the Courts consist of as many members as your average Motley, though, this leads to long and protracted debates, as no single Court is large enough to tip the balance all on its own. Still, it works, as the Cambridge Courts are quite good at recognizing when something has to be done, and they aren't unwilling to set aside their differences in order to solve a problem.
The game will begin with the players simply trying to find their way in this society. Do you join one of the Boston Courts? Head to Cambridge and found your own? Does everyone join the same Court, or do you split up? Do you even all join the same freehold?
There will be an overarching plot to this game, but the beginning will focus largely on the characters trying to find their feet in the freeholds.
The CrunchThe game is an ordinary Changeling: The Lost game, with the following rules in effect.
- Player characters may not possess any Mantle or Court Goodwill Merits higher than three dots at character creation.
- Player characters start with no extra Experience Points, but Clarity may be dropped to a minimum of 5. Each point of Clarity dropped gives you five Experience Points.
- Dual-Kithing is allowed, and uses the Merit given on page 98 of Winter Masques.
- Player characters with the Retainer, Status, Resources, Fame, or similar Merits will require justification for them in their character backgrounds.
- Players who are members of one of the Cambridge Courts will require backstory justification for joining that court. Certain Courts are extremely exclusive, particularly the Boston Tea Party and the Bejeweled Court. How did you become a member?
- If you don't see a Court you like, feel free to make up your own! These Courts are subject to my approval, as is everything else, but I like to give my players a little leeway when it comes to making up their characters. If you have a cool idea for a Court, go ahead and make it.
ALLOWED BOOKS: Any and all, though everything is subject to my approval. I've been on a Changeling bent recently. If you've read it, I've got it. Thank your lucky stars for generous friends.
The ApplicationsPost your applications in the "Applications" section of the game forum. Include your character's name, age, gender, physical description, backstory, yadda yadda yadda. You know the drill. Having a sheet completed at this point isn't strictly necessary, but it does help.
I would also like a writing sample from each of you. What it is doesn't really matter, except that it should have some sort of bearing on your character's backstory. Maybe it's the tale of how they were taken. Maybe it's how they escaped. Maybe it's what they did immediately after escaping. Whatever. It's up to you. Length doesn't matter as long as it's well-written. Check your spelling and grammar! This writing sample is one of the most important parts of your application. If you can't be bothered to run it through spell check, then I don't need you in this game, mmkay?