Characters start with 150 points (but remember the separate will and per). For me the most important part of a character is that he is believable. If you get have some skills or advantage... how did you get it? In general I only allow more than 40 cp of disadvantages if there is a good reason for it.
PC's will start in a small town in the church province of Ravarra and have some reason to go to Orschild. One of the first choices you must make is to which group you belong. There are 5 main factions in the gemini world. Church, souvereigns, darkness converts, dwarves and elves (more information about the world and its factions is available on the game forum).
Church and souvereigns are no problem.
Darkness converts might be possible but difficult (you will be killed on sight, even by your fellow PCS's, when your secret is discovered.) Another thing is that, although not all believers in the Darkness are evil, the Darkness and its high priest are, and I do not want to GM truly evil PC's.
Dwarves is also possible, but hard to play. You will be distrusted by humans _and_ other dwarves, so you need a good character concept for it.
Elves are even stranger. They can only be male, and are insectoid in their society. You would also need more information about the elves in order to fill in your character details. In other words, you would definitely need a good concept.
I put some of the gemini advice on the game forum. Examples of characters are:
- A merchants daughter sent to Orschild to expand her father's business in bread
- A noble woman trying to find a cure for the plague, which has wiped out her family.
- A spy who accidently killed the wrong person and is now on the run from his old employers
- a dwarf of the remaining 'Vuriche' (see background) clan, kinless and continuously travelling in order to escape his past.