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House Rules
This thread will list the House Rules for the campaign.
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Character Creation
Create your characters in Overfiend using the following rules:
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Posting
This is a long campaign so we want to keep it moving as much as possible. Real life does happen, so please follow the following guidelines:
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Map Standards
2 Attachment(s)
These are the standards used on the maps:
Some squares have partial floor areas. In general if the floor area is the full width of the square you can stand there. In the examples below the floor is light grey. You can enter this square: Attachment 2835 You can not enter this square: Attachment 2834 |
Marching Order
Marching order under normal conditions are:
For a 10' wide corridor: Row 1 - Fighter and Support Row 2 - Rogue (w/ torch) and Bard Row 3 - Arcane Row 4 - Cleric For a 5' wide corridor: Fighter, Rogue (w/ torch), Support, Arcane, Cleric Post any changes in character. |
Treasure Division
Treasure will be divided equally according to sale value. Any member may buy an item of treasure for sale value (typically 50% of full value).
If two or more members want the same item they may bid on it, opening with the sale value. Preference will be given to the character that will benefit the most from the item. The group will decide this in an OOC thread. |
Spellbooks and scrolls
Scribing scrolls will require all prerequisites and expenses per the RSRD
Learning new spells and adding them to a spellbook will require all prerequisites and expenses per the RSRD
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Rewarding Experience
Experience Points will be rewarded using the Forgotten Realms Campaign Setting system.
The Sunless Souls campaign is a long term campaign and will probably have quite a bit of turn over for characters. New characters will be added at one level below the lowest level of any existing character. Using the Forgotten Realms system allows the new character to catch up and at the same time does not penalize the continuing players. Everyone receives a pro-rated average experience reward based on their own character level, the encounter level, and the number of characters in the group. At low levels this doesn't have much effect, but as the group increases in level the effect grows too. DICE WERE DELETED FROM THIS POST |
Gaining Levels
All new skills, feats, and hit points take effect immediately. Spells can be added to spell books if needed but casters don't get to fill the new slots until their next rest cycle.
Unconscious characters need to be stabilized and heal back to 0 hp before the new hp are added. |
Miss Chance
Whenever there is a miss chance, rolling under or equal to the percentage is a miss.
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