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-   -   Create a New System! (http://www.myth-weavers.com/showthread.php?t=119988)

impfireball Jan 14 '11 1:28am

Create a New System!
 
For this thread, I want everyone to volunteer and collaborate to create a new RPG system.

Each person can only write one sentence however. You can write a paragraph, but only as a way of hypothesizing what the content of an already posted sentence means (and then we'll vote on what to agree with). The content posted in a sentence will be definitive. Only through voting can we eliminate sentence derived content for the system.

From that, we'll see what we can come up with.
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So yeah, post only one sentence. Or post a paragraph. This is per post - and you can't do both. If you have a question, you must explicitly say that it is a question and nothing directly pertaining to the system.

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I'll start

Creativity is one of the core stats.

ShakeyBox Jan 14 '11 2:50am

Maximum HP = [(Size+Vitality)x(Level+Strength+Vitality)]

Old Greg Jan 14 '11 5:59am

Alignments include the lawful-chaotic, good-evil, liberal-conservative, ectotherm-endotherm and sexuality sliding scales.

ShakeyBox Jan 16 '11 2:36am

The most common dice pool consists of 3 white dice, 2 blue dice, and a black die.
The size of each of the dies varies from d4 to d20.

Gretik Jan 16 '11 11:57pm

Attributes are represented by blue dice, skills by white dice and luck by the black dice.

impfireball Jan 17 '11 2:27am

Maximum Hp also helps determine combat thresholds, such as wounded, disabled, bleeding, etc.

ShakeyBox Jan 17 '11 11:58pm

A bard that plays a song they had crafted no longer a day ago gain a luck bonus of +4 die sizes, droping to +3, +2, and +1, after a day, a week, and a year respectively.

kashalla Jan 18 '11 7:48pm

magic uses sigils for power, form, shape and effect, making spells mutable and modifiable by multiple casters merging their sigils.

DarkAbyssKeeper Jan 18 '11 8:49pm

The Core Stats form the acronym CRAVINGS.

(Creativity, Strength and Vitality fulfilling their respective letters.)

Ikul Jan 18 '11 8:59pm

As do Aptitude, Influence, Reflexes, Nimbleness, and Grit.


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