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impfireball Jan 14 '11 1:28am

Create a New System!
For this thread, I want everyone to volunteer and collaborate to create a new RPG system.

Each person can only write one sentence however. You can write a paragraph, but only as a way of hypothesizing what the content of an already posted sentence means (and then we'll vote on what to agree with). The content posted in a sentence will be definitive. Only through voting can we eliminate sentence derived content for the system.

From that, we'll see what we can come up with.

So yeah, post only one sentence. Or post a paragraph. This is per post - and you can't do both. If you have a question, you must explicitly say that it is a question and nothing directly pertaining to the system.


I'll start

Creativity is one of the core stats.

ShakeyBox Jan 14 '11 2:50am

Maximum HP = [(Size+Vitality)x(Level+Strength+Vitality)]

Old Greg Jan 14 '11 5:59am

Alignments include the lawful-chaotic, good-evil, liberal-conservative, ectotherm-endotherm and sexuality sliding scales.

ShakeyBox Jan 16 '11 2:36am

The most common dice pool consists of 3 white dice, 2 blue dice, and a black die.
The size of each of the dies varies from d4 to d20.

Gretik Jan 16 '11 11:57pm

Attributes are represented by blue dice, skills by white dice and luck by the black dice.

impfireball Jan 17 '11 2:27am

Maximum Hp also helps determine combat thresholds, such as wounded, disabled, bleeding, etc.

ShakeyBox Jan 17 '11 11:58pm

A bard that plays a song they had crafted no longer a day ago gain a luck bonus of +4 die sizes, droping to +3, +2, and +1, after a day, a week, and a year respectively.

kashalla Jan 18 '11 7:48pm

magic uses sigils for power, form, shape and effect, making spells mutable and modifiable by multiple casters merging their sigils.

DarkAbyssKeeper Jan 18 '11 8:49pm

The Core Stats form the acronym CRAVINGS.

(Creativity, Strength and Vitality fulfilling their respective letters.)

Ikul Jan 18 '11 8:59pm

As do Aptitude, Influence, Reflexes, Nimbleness, and Grit.

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