The thoughts of an insomniac. Take them with a large salt lick.
Farland
Feb 23 '07 12:34pm
Sith, thanks for your comments. They are very useful, and you bring up very good points. I can use some of your suggestions verbatim, so look for a change in the next few days. :^^:
Sithobi1
May 31 '07 4:31am
Edited initial post with spells.
Farland
May 31 '07 12:31pm
Excellent comments yet again, Sith. Changes will be made.
Farland
Jun 21 '07 4:09pm
Okay, Sith, I made the changes. You were right that Lag Behind was pretty crappy, so I rewrote it. Here's the new version. Let me know what you think:
Lag Behind
Enchantment (Compulsion)
[Mind-Affecting] Level: Brd 1, Sor/Wiz 1 Components: V, S, M Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Targets: 1 creature/2 levels up to a max of 4 Duration: 2d4 rounds Saving Throw: Will negates
Spell resistance: Yes
This spell is similar to but less powerful than Confusion. If the subject fails his Will save he is magically confused and delays his turn until all other combatants have acted. Thus he drops to the bottom of the initiative order and always goes last in the round; he is unable to ready an action. Each round, as a swift action at the start of his turn, the subject can attempt a new saving throw to end the effect. If the save succeeds, the subject can then act normally.
Material Component: A small copper disk
Sithobi1
Jun 1 '08 11:33pm
White Mint: This should probably be 5-10 gold silver more, since a Cure Light Wounds potion is 50 [units], and this heals, on average, 1 hp less than a potion(4.5 vs 5.5, assuming CL 1 potion and healing time of 1d4+2 hours). The remaining difference in cost can be justified by White Mint being unusable in combat, but in my experience, in-combat healing through consumables is rare and usually a waste of an action.
Half-Oluk Orc:
This, like the vast majority of LA races out there, is not worth +1 LA. You get +1 to attack and damage over a core LA+0 race, and lose the attack right away from BAB. The HP is similar, due to the Toughness feat as currently implemented in the Farland world, and the number of feats are the same(assuming a Fighter level, as that's the favored class), but Endurance is hardly a feat most would choose. I'd increase the Str bonus even more and add a dex or con bonus, or remove the Toughness feat, add a penalty to interaction skill checks, and call it LA +0.
Toughness:
Probably too good for barbarians at first level, and too bad for anyone at mid-high levels. I'd recommend Improved Toughness becoming Toughness, then a new Improved Toughness feat, adding 3+HD HP, or something to that effect.
Farland
Jun 2 '08 1:54am
Quote:
Originally Posted by Sithobi1
(Post 1084299)
White Mint: This should probably be 5-10 gold silver more, since a Cure Light Wounds potion is 50 [units], and this heals, on average, 1 hp less than a potion(4.5 vs 5.5, assuming CL 1 potion and healing time of 1d4+2 hours). The remaining difference in cost can be justified by White Mint being unusable in combat, but in my experience, in-combat healing through consumables is rare and usually a waste of an action.
I think you're right about this, and I've changed it.
Quote:
Half-Oluk Orc:
This, like the vast majority of LA races out there, is not worth +1 LA. You get +1 to attack and damage over a core LA+0 race, and lose the attack right away from BAB. The HP is similar, due to the Toughness feat as currently implemented in the Farland world, and the number of feats are the same(assuming a Fighter level, as that's the favored class), but Endurance is hardly a feat most would choose. I'd increase the Str bonus even more and add a dex or con bonus, or remove the Toughness feat, add a penalty to interaction skill checks, and call it LA +0.
Good points. I've added a CON bonus.
Quote:
Toughness:
Probably too good for barbarians at first level, and too bad for anyone at mid-high levels. I'd recommend Improved Toughness becoming Toughness, then a new Improved Toughness feat, adding 3+HD HP, or something to that effect.
Where is improved toughness?
BTW, thanks for the comments.
Sithobi1
Jun 2 '08 3:18am
It's in Complete Warrior. +1 HP/HD, req: +2 base fort.
Squeak
Jun 2 '08 4:35am
Isn't toughness used as a prerequisite to a few feats? We'd need to be careful that we don't make other feats too attractive by making the prerequistes more 'worthwhile' -- although I agree as it is the feat is pretty wimpy.
Also - don't forget kobold's get toughness as a racial feat. If this feat changes, that should change to +3 hit points at level 1 (more would be too overpowering)
So -- by saying 3+HD HP -- does that mean you are suggesting 15 hit points for a barbarian? Seems overpowered to me. How about plus 1hp per level? Would be worth taking for wiz/sorc.
Sithobi1
Jun 2 '08 5:21am
I was saying +3 HP, and hit dice # HP, or in other words, 1 HP/HD.