Ghost Salvage is an improvised horror game, I'm making it up as I go along; it has taken a decidedly more Dead Space turn than I imagined, though. What little was concrete in my planning was that it is a 4-6 player game, and right now we have three.
Crash Course on the Story So Far: The setting is the CSS Vandammung, a mining vessel that suddenly went dark. The initial players are the corporate salvage team (LSIR) sent to recover/repair the craft. They have encountered an "undead" monster and are now en route to the damaged reactor core. The Vandammung is equipped with two sentient AIs: Doctor Worm, an insane top-secret system, and DEB, a calm and helpful bio-cybernetic supercomputer.
More in depth information on the setting as well as the on-going game can be found: here
You will be an independent salvage team was leaked information about the Vandammung (your characters have essentially all the information from the briefing) and will be meeting up with the LSIR crew.
Non-combat focused characters will be given preference, as well as combat characters with out of combat use.