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-   -   Matsu Saika - Loyal Son (http://www.myth-weavers.com/showthread.php?t=141653)

Alkanshel Aug 14 '11 8:45pm

Matsu Saika - Loyal Son
 

Matsu Gouryu

"A late born son has nothing but his deeds to carry his name to greatness."

Sometimes, no matter how hard you try or how good you get, it'll never matter unless it meets the proper standards. Rarely are those standards ever your own.

Matsu Gouryu is the second son of Matsu Abe and Kitsu Yoroi, younger brother to Matsu Akito. Both parents as well as his brother were involved in the War against the Destroyers and were granted the good fortune to not only save the empire, they were also given the chance to tell their tales.

Gouryu, born a child of peacetime, did not have the luck to become a great hero like the rest of his family did. In fact, the only thing he ever could claim to be good at was never meeting his fathers standards. A passable student of the sword with only his natural strength being any indicator of potential and this infuriates his father to no end. No son of his should just be "passable". That is completely unacceptable.

Gouryu continues to try. He might not ever be worthy of his fathers love, but he won't ever stop trying.

Quote:

Originally Posted by Writing sample

Matsu Akito, lit faintly by the light of the paper lantern he carried, followed the sounds of a person swinging a sword crudely against a practice dummy. It was late on a cold autumn night and he didn't expect anyone to be awake at this hour, but he also knew his brother all too well. Berated yet again by their father for his clumsy technique and his perceived incompetence, he knew that Gouryu would be unable to rest until he improved and reached his father's standards. With the power and prestige that came with being the sons of Matsu Abe, there was a lot of pressure on both of the boys just by virtue of being born.

The problem here is that Gouryu wasn't a particularly smart boy and if he were to practice all on his own, he's likely to just make his technique worse. The boy was all muscle and he had no idea why he was just so slow to grasp the basics; he certainly wasn't as clumsy as his younger brother was at his age.

The shoji screen slid open and there stood his younger brother, a ridiculously disproportional boy of 11, powerful strings of muscle lining across his arms and chest, coiled tightly and brimming with a strength that all Matsu were known for. Caught off guard by his brother's arrival, he stammers a bit before bowing deeply to acknowledge a hero from the Destroyer War.

"You're steps are still too large. I can feel it all across the floor." He comments dryly, the young boy rubbing his arm sheepishly at being corrected yet again. "Learn the proper way to keep acceptable space between you and your opponent so that you can comfortable move without having to lunge so much."

"I'm sorry, Akito-Niisan. I.. I'll try to do better." He looked at the dummy and took a few steps as instructed, trying to grasp the difference in skill between he and his sibling. In his mind's eye, the dummy stood 8 feet tall, dressed in unholy black metal armor like the tales that he had heard from survivors of the war. Surely if an enemy was as big as that, their reach would be even more fearsome and you had no choice BUT to lunge.

But this wasn't a destroyer. This was a wooden dummy, padded with straw, carrying nothing to threaten him with.

Gouryu wanted to be a hero... He just wanted to be like his brother.

Akito would settle for Gouryu to stop being such a dreamer.

Flexibility: I understand that the character isn't as promising as the other kids who'd be sent to the Topaz Championships, but I was thinking that perhaps his father's fame would be the driving force for why he's there. I can make it so that he's more "competent" but the poor sap is sorta the core idea behind his character.

ShiningIdeal Aug 15 '11 8:56am


Alkanshel Aug 15 '11 7:04pm


Alkanshel Aug 17 '11 11:19pm

Name: Matsu (Gouryu) Saika
Clan: Lion
School Rank: 1
Insight Rank: 1
Insight: 139


Void Points: 2/2
TN to be Hit: 20 (Armored) / 15 (unarmored)
Initiative: 3k2
Glory: 3.0
Status: 2.0
Honor: 6.1

Traits:
Air: 2
REF 2
AWA 2
Earth: 2
STA 2
WIL 3 (+12)
Fire: 3
AGI 3 (+12)
INT 3 (+12)
Water: 2
STR 4 (+2 from family and school)
PER 2
Void: 2
Skills:

[5] Battle 3 *
[0] Jiujutsu 1*
[5] Kenjutsu 3* - Katana
[0] Kyujutsu 1*
[5] Lore (History)* 3
[5] Any Bugei: Iaijutsu 3 *
[0] Any Bugei: Athletics 1 *
[5] Lore: Heraldry 3
[0] Lore: Law 1
[0] Horsemanship 1
[6] Etiquette 3
[1] Courtier 1
[1] Hunting 1
[1] Lore: Bushido 1

Advantages: (5 points worth free at chargen.)
[0*] Strength of the Earth
[0*] Balance
[4] Large

Disadvantages: (10 pts.)
[3] Idealistic
[4] Gullible
[3] Frail Mind

Equipment:
Light Armor
Sturdy Clothing
Heavy Weapon or Polearm
5 Koku

Traveler's pack
Candles
Daisho Stand
Flint / Tinder
Lantern
Personal Seal
Rope
Small Back Banner
Small Tent
Straw Cloak
Week's Rations

Techniques:
Rank 1 - Lion's Roar - Add Honor Rank to all damage rolls. When in full attack, may move additional 5 feet per turn.

Advantages:
Balance: When adding honor rank to any roll to resist temptation / intimidation, add an additional +1k0
Strength of the earth: TN Penalties received from all wound ranks are reduced by 3.
Large: Gain +1k0 to the damage rolls of any large melee weapons.

Disadvantages
Idealistic - When losing honor, add an extra .1 loss.
Gullible - Sincerity (deceit) rolls used against Gouryu gain +1k1 to their rolls.
Frail Mind - Contested roll using willpowers give Gouryu's opponents a +2k0 bonus.

Mastery Abilities
Etiquette 3
- Additional +3 insight
Kenjutsu 3 - All damage rolls with swords increased by +1k0
Iaijutsu 3 - Readying a katana is a free action.


Quote:

Originally Posted by Quickroll worksheet

[ Roll= Kenjutsu/Agi + Attack Stance]6d10er1^3z[ /roll]
[ Roll= Kenjutsu/Agi + Full Attack Stance]8d10er1^4z[ /roll]

[ Roll= Damage + Matsu 1]8d10e^2z+5[ /roll]
[ Roll= Damage + Matsu 1 + Center Bonus]9d10e^4z+7[ /roll]


Alkanshel Aug 21 '11 3:57am

I think that should be it.

Alkanshel Sep 12 '11 1:08pm

Honor dropped to 5.5 from failing an honor roll.

Alkanshel Oct 10 '11 10:52pm

Total Gains/Loss from Topaz Championship

Experience - 41 Points
Glory - 2.0 Glory - Total: 3.0 Glory
Honor - 1.6 Honor (Minus 1.0 Honor for failing honor roll) - Total: 6.1 Honor

XP allocation to follow

Alkanshel Nov 15 '11 5:54pm

Purchases:
Intelligence 3 - 12 XP (Reaching Fire 3)
Willpower 3 - 12 XP

Large - 4 XP

Nodachi Emphasis - 2 XP

Courtier 1 - 1 XP
Hunting 1 - 1 XP
Lore: Bushido 1 - 1 XP
Battle 3 - 3 XP

36 XP spent. Banking 5 XP.
139 insight.


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