Matsu Saika - Loyal Son
"A late born son has nothing but his deeds to carry his name to greatness."
Sometimes, no matter how hard you try or how good you get, it'll never matter unless it meets the proper standards. Rarely are those standards ever your own.
Matsu Gouryu is the second son of Matsu Abe and Kitsu Yoroi, younger brother to Matsu Akito. Both parents as well as his brother were involved in the War against the Destroyers and were granted the good fortune to not only save the empire, they were also given the chance to tell their tales.
Gouryu, born a child of peacetime, did not have the luck to become a great hero like the rest of his family did. In fact, the only thing he ever could claim to be good at was never meeting his fathers standards. A passable student of the sword with only his natural strength being any indicator of potential and this infuriates his father to no end. No son of his should just be "passable". That is completely unacceptable.
Gouryu continues to try. He might not ever be worthy of his fathers love, but he won't ever stop trying.
Name: Matsu (Gouryu) Saika
School Rank: 1
Insight Rank: 1
Void Points: 2/2
TN to be Hit: 20 (Armored) / 15 (unarmored)
WIL 3 (+12)
AGI 3 (+12)
INT 3 (+12)
STR 4 (+2 from family and school)
 Battle 3 *
 Jiujutsu 1*
 Kenjutsu 3* - Katana
 Kyujutsu 1*
 Lore (History)* 3
 Any Bugei: Iaijutsu 3 *
 Any Bugei: Athletics 1 *
 Lore: Heraldry 3
 Lore: Law 1
 Horsemanship 1
 Etiquette 3
 Courtier 1
 Hunting 1
 Lore: Bushido 1
Advantages: (5 points worth free at chargen.)
[0*] Strength of the Earth
Disadvantages: (10 pts.)
 Frail Mind
Heavy Weapon or Polearm
Flint / Tinder
Small Back Banner
Rank 1 - Lion's Roar - Add Honor Rank to all damage rolls. When in full attack, may move additional 5 feet per turn.
Balance: When adding honor rank to any roll to resist temptation / intimidation, add an additional +1k0
Strength of the earth: TN Penalties received from all wound ranks are reduced by 3.
Large: Gain +1k0 to the damage rolls of any large melee weapons.
Idealistic - When losing honor, add an extra .1 loss.
Gullible - Sincerity (deceit) rolls used against Gouryu gain +1k1 to their rolls.
Frail Mind - Contested roll using willpowers give Gouryu's opponents a +2k0 bonus.
Etiquette 3 - Additional +3 insight
Kenjutsu 3 - All damage rolls with swords increased by +1k0
Iaijutsu 3 - Readying a katana is a free action.
I think that should be it.
Honor dropped to 5.5 from failing an honor roll.
Total Gains/Loss from Topaz Championship
Experience - 41 Points
Glory - 2.0 Glory - Total: 3.0 Glory
Honor - 1.6 Honor (Minus 1.0 Honor for failing honor roll) - Total: 6.1 Honor
XP allocation to follow
Intelligence 3 - 12 XP (Reaching Fire 3)
Willpower 3 - 12 XP
Large - 4 XP
Nodachi Emphasis - 2 XP
Courtier 1 - 1 XP
Hunting 1 - 1 XP
Lore: Bushido 1 - 1 XP
Battle 3 - 3 XP
36 XP spent. Banking 5 XP.
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