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-   -   The Races of Hearth (http://www.myth-weavers.com/showthread.php?t=142053)

Silkspinner Aug 18 '11 3:43pm

The Races of Hearth
 
Peoples of Hearth

The peoples of Hearth are predominately Dwarven or Human, the latter of which have split or bred themselves into a great many subcultures. Humans themselves are an ancient and forgotten cross that produced the most adaptable of all peoples. The 'Pure' races fill their own niche more completely than humanity, and better, but outside of it do nowhere near as well.

Human Breeds
- Imperial
- Liccan
- Longhouse
- Poqtian

Human Cross/Sub Races
- Cheval
- Darfellan
- Free People
- Goliath
- Maenids
- Okilei
- Others (mongrelfolk)
- Raptoran
- Shifter
- Somnambul
- Wild Children

Pure Races
- Dwarf
- Glöi
- Kenku
- Trleetrlaa

Hiarchy of Strangeness
  • Utlännings are strangers from one's own race but of the same nation or culture.
  • Framlings are strangers who are of one's own species but who are from another nation or culture.
  • Ramen are strangers from another species who are capable of communication and peaceful coexistence with humanity.
  • Varelse are strangers from another species who are wholly alien and not capable of communication and/or peaceful coexistence with humanity. There may or may not be violence involved. For example a wild animal would be varelse.
  • Djur are the dire beasts and slavering monsters that prey on humanity. While they may possess intelligence, a djur brings nothing but death and destruction.

Silkspinner Aug 18 '11 3:45pm

Races of Man
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Human
http://th01.deviantart.net/fs41/300W...nessaDewar.jpg


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Cheval (ramen)
http://oi55.tinypic.com/hv15cn.jpg


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Darfellan (ramen)
http://adrenalinarpg.files.wordpress...oel-thomas.jpg


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Free Peoples (ramen)
http://cache2.allpostersimages.com/L...8/DWAUD00Z.jpg


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Goliath (ramen)
http://www.wizards.com/dnd/images/ros_gallery/83281.jpg


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Maenid (ramen)
http://1.bp.blogspot.com/-dZSJw5Ek72...ye+glitter.jpg





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Okilei (ramen)
(Oh-kee-lay)



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Others (ramen)
http://i29.photobucket.com/albums/c2...uff/Masses.jpg



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Raptoran (ramen)
http://oi54.tinypic.com/snghmb.jpg


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Shifter (djur or ramen)
http://i29.photobucket.com/albums/c2...y_Lessprit.jpg


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Somnambul (ramen)
http://bluepoppy.omworks.com/photos/drowsy.jpg


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Wild Children (any)
http://i29.photobucket.com/albums/c2...roomBeauty.jpg


Silkspinner Aug 18 '11 3:57pm

Races of Purity
 
Races of Purity
The dominion of the delving Dwarf, the wandering curiosities of the Kenku, the infestation of the morbid Gloi, and the trilling truffles known as the Trlleetrlaa...

These four peoples are known as the Pure Races, those without any human blood in their ancestry, nor capable of breeding with them.

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Dwarf (varies)
http://i29.photobucket.com/albums/c2...GoatShrunk.jpg


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Glöi (ramen)
http://th05.deviantart.net/fs25/300W...dieTheYeti.jpg

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Kenku (ramen)



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Trlleeltrlaa (ramen)
(truh-lee, trah-la)
http://i29.photobucket.com/albums/c2...rufflefolk.jpg

Silkspinner Aug 18 '11 6:01pm

<Reserved>

Silkspinner Aug 21 '11 10:23pm

Crystal Child

Crystal children are special children whose parents were blessed by their deity or outsiders of the region of dream before the child was ever born or while still in the womb. Others are born without intervention, a natural defense against prevalent nightmares shared with the mother. Crystal children tend to be both beautiful in body and spirit with especially large, gentle eyes, and are on the whole very quiet and affectionate people. They form friendships easily and are very sensitive to the feelings of those about them. They tend to be opposed to violence though have been known to take up arms to protect themselves and others.

Crystal children tend to be of neutral good alignment.

Creating a Crystal Child
Crystal Child is an inherited template that can be added to any humanoid (refered to hereafter as the "base creature").

Size and Type: The creature's type does not change, though it gains the psionic subtype.

Special Attacks: A crystal child has all the special attacks of the base creature, plus the following special attacks.
Psi-Like Abilities (Sp): A crystal child possesses the psi-like abilities indicated below. Manifester level is equal to the crystal child's HD. The save DCs for a crystal child's psi-like abilities are Charisma-based.
At will - Empathy (range is 5 feet per HD)
1/day - Mindlink

Special Qualities: A crystal child has all the special qualities of the base creature, plus the following special qualities.
Naturally Psionic: A crystal child gains 1 bonus power point.
Sweet Dreams: A crystal child rarely has trouble sleeping, and gains a +2 bonus against harmful powers and spells based on dream, such as Nightmare, and a +1 bonus against fear-effects.

Skills: A crystal child gains diplomacy, handle animal and lucid dreaming as a racial skill.
Abilities: Increase from the base creature as follows: Wis +2, Cha +2.
Level Adjustment: Same as base creature +1

Silkspinner Aug 21 '11 10:25pm

Nox-Touched

Nox-touched come into the world screaming like they are dying, refusing to sleep, only going into a catatonic state once they have worn themselves out and their throats bleeding. They last this way for up to a week, few making it through this period. Those that survive however then abruptly go quiet. Many do not make a sound ever again, even once grown. Though personalities vary as widely as any others they tend to have dark-minded natures with a distinct sadistic streak. They do not seek so much to harm others as to intimidate them, to frighten and horrify in one way or another. For some it may be enough to become a power figure or create an unsettling appearance. For others the need to spread dread goes even deeper, committing gruesome and inexplicable deeds that are all the more terrifying for the unreal quality that permeates such events.

Nox-touched appear much as anyone else of their race, except for some key feature is just... wrong. Something disconcerting, whether it be eyes that never blink, a mouth lined with hair within, or perhaps a finger that is twice as long as the others. As well each one has a kind of mark upon them, somewhere from their neck on up, that looks like a festering black sore shining with wetness.

Nox-touched tend towards Chaotic Neutral with evil leanings.

Creating a Nox-touched
Nox-touched is an inherited template that can be added to any humanoid (refered to hereafter as the "base creature").

Special Attacks: A nox-touched has all the special attacks of the base creature, plus the following special attacks.
Psi-Like Abilities (Sp): A Nox-touched possesses the psi-like abilities indicated below. Manifester level is equal to the nox-touched's HD. The save DCs for a Nox-touched psi-like abilities are Charisma-based.
1/day - Aversion, *Primal Fear

*From Complete Psionic

Special Qualities: A nox-touched has all the special qualities of the base creature, plus the following special qualities.
Fearful: A nox-touched takes a -1 penalty to save against fear affects.
Low-Light Vision: A nox-touched can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
Naturally Psionic: A nox-touched gains 1 bonus power point.
Uncanny Presence (Ex): All things in the presence of a nox-touched seems to have an added edge of eerie unreality. All fear-effects in their presence, whether the nox-touched produces them or not, gain a +1 bonus to the DC. This presence equals an area out to 5 feet per HD of the nox-touched.

Skills: A nox-touched gains autohypnosis, intimidate, and lucid dreaming as racial skills.
Feats: A Nox-touched gains Kiai Shout as a bonus feat.
Abilities: Increase from the base creature as follows: Con +2, Cha +2.
Level Adjustment: Same as base creature +1


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