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-   -   New pathfinder sheet (http://www.myth-weavers.com/showthread.php?t=142094)

Rodrigo Aug 17 '11 5:50pm

New pathfinder sheet
 
For now, I've done us one better than the interim - I made a new sheet, currently a copy of the 3.5 sheet, with skill replacements for pathfinder. http://www.myth-weavers.com/sheetview.php?t=40

arholly Aug 17 '11 7:25pm

Rodrigo:
What is involved in updating the sheet. I think if a couple of us got involved in it, we could help you out and get the sheet done to what the MW PF community would like.

I looked at the sheet and it looks a lot better. Thank you for the work you did to get us an interim sheet that you just posted.

magent_mx, I'd be willing to work with you on it so we could get it moved along more.

Shdwrnnr Aug 17 '11 7:32pm

New sheet is up and apart from non-caps on several of the skills, it looks good. Thanks Myth Weavers for hearing our call, or perhaps Rodrigo is to be thanked.

Plugsy Aug 17 '11 9:59pm

I made those skills uppercase.

Is_907 Aug 17 '11 10:58pm

I can take a look at the sheet building kit too, if it's not a trade secret ;)

Chemalle Aug 17 '11 11:16pm

Thanks for the new interim sheet, Rodrigo! Question, though: What does "FCMD" stand for? The two additional stats in Pathfinder are CMD (Combat Maneuver Defense, which you added) and CMB (Combat Maneuver Bonus).

Whisper Aug 17 '11 11:33pm

Quote:

Originally Posted by Chemalle (Post 4687492)
Question, though: What does "FCMD" stand for? .

Flat-footed Combat Maneuver Defense.

itsgottabeodin Aug 18 '11 8:27pm

Happy to see this moving!

Several things you might not be aware of:
  • Cross class skills do not cost 2 points in PF, so the counter at the bottom can be simplified to merely count the ranks.
  • Class skills give a one-time +3 bonus... it would be nice if it were automatic :)
  • You can probably rip out that max ranks box, but it isn't really a problem
  • It sould be awesome if CMD & CMB were automatic like a lot of the other things...
  • CMB is calculated as: STRmod + BAB + size modifier (which is the opposite of the attack roll size mod. Small is -1, Large is +1 & etc.)
  • CMD is 10 + STRmod + DEXmod + BAB + size modifier (same as above)

Is_907 Aug 18 '11 8:40pm

Quote:

Originally Posted by itsgottabeodin (Post 4690427)
Happy to see this moving!

Several things you might not be aware of:
  • CMD is STRmod + DEXmod + BAB + size modifier (same as above)

You forgot +10 for CMD... it's 10 + STR + DEX + BAB + Size mod

Plugsy Aug 19 '11 1:08am

I've added all the base classes the following abbreviations also work, the second row also works on the 3.5 sheet.
(case insensitive). I think I'll be seeing arrays of ones and zeros in my sleep so let me know if I got any wrong.

Alc Cav Inq Ora Sum Wit APal
Bbn Brd Clr Drd Ftr Mnk Pal Rgr Rog Sor Wiz ab

You'll have to add Oracle mystery skills by hand, at least for now.

I've changed cross class to class skill so the checkboxes work in reverse to our 3.5 sheet and fixed the rank column total.

Still things to do.

I'm thinking of moving the header around a bit so that base class archetypes can be put directly below the base class, does that make sense?

Quote:

Originally Posted by itsgottabeodin (Post 4690427)
Class skills give a one-time +3 bonus... it would be nice if it were automatic :)

IIRC only if rank is > 0, I think we'll have to add a clomun to display this. If we don't show where that +3 is coming from it won't be long before someone reports that the sheet can't add up properly.


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