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-   -   What DnD character are you? (http://www.myth-weavers.com/showthread.php?t=146064)

World of L_Tiene Sep 24 '11 6:14am

What DnD character are you?
 
Find out here, post results:

My results:

Chaotic Neutral Human Bard (5th Level)

Ability Scores:
Strength- 14
Dexterity- 12
Constitution- 13
Intelligence- 17
Wisdom- 15
Charisma- 16

Personally baffled by the strength score and overall high abilities, but otherwise it's all good in the hood.

akela122301 Sep 24 '11 6:34am

Wow, the last time I did this, I was Ranger 2/Druid 1

Quote:

You Are A:


Lawful Good Human Paladin/Cleric (2nd/2nd Level)


Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 14
Intelligence- 15
Wisdom- 13
Charisma- 11

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Secondary Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


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Wippit Guud Sep 24 '11 11:25am

Wow... I can't exist by RAW:

Lawful Good Human Ranger (5th Level)


Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 11
Intelligence- 13
Wisdom- 15
Charisma- 12

World of L_Tiene Sep 24 '11 12:16pm

Quote:

Originally Posted by Wippit Guud (Post 4822159)
Wow... I can't exist by RAW:

Awesome...

I think you broke it.

Zell Sep 24 '11 12:46pm

This test is way too long and it provides a very short answer. :p

I remember there was a shorter one and it also provided prestige classes.

ArcaneDesperado Sep 24 '11 2:00pm

Lawful Good Human Paladin/Ranger (3rd/2nd Level)

Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 16
Intelligence- 15
Wisdom- 14
Charisma- 15

diremage Sep 25 '11 1:18am

Wow, I musta gotten soft since the last time I took this test :p

You Are A:


Neutral Good Human Wizard (4th Level)



Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 16
Intelligence- 17
Wisdom- 19
Charisma- 14

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

roadford01 Sep 26 '11 1:18pm

You Are A:


Lawful Good Human Paladin/Ranger (3rd/2nd Level)


Ability Scores:
Strength- 14
Dexterity- 17
Constitution- 15
Intelligence- 15
Wisdom- 14
Charisma- 12

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Secondary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Prestidigitationer Sep 27 '11 12:30am

You Are A:


Lawful Good Human Cleric (1st Level)



Ability Scores:
Strength- 9
Dexterity- 12
Constitution- 11
Intelligence- 14
Wisdom- 12
Charisma- 12

organizedChaos Sep 27 '11 1:41am

I Am A: True Neutral Human Ranger (6th Level)
Ability Scores:
Strength-15
Dexterity-14
Constitution-17
Intelligence-17
Wisdom-14
Charisma-13
Alignment:True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


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