The descent is fairly easy, Missoi gets tied a bit in the old roots, but manages to go safely down after a short time, even Dog tumbles / sorta bites down hard to get towards the tunnel below. Up above, the horses have been tied up securely to the tree's trunk, leadership was relayed to either Henry or Askari.
Vortek strikes the sunrod's tip against the ground lighting the cramped tunnel, the earth is moist, the air damp and cool. The tunnel runs east to west and you can head to in both directions though everyone down there - except Skapti and Dog have to stoop over as the ceiling height is rarely over five feet high, with much of the upper foot a tangle of roots and thin stalactites.
That sounds like a good a suggestion as any. I'll lead the way. Vortek will head east holding the sunrod to light the way.
Vortek Millmark
M LG Human Paladin, Level 1, Init 1, HP 12/12, Speed 20 AC 19, Touch 13, Flat-footed 19, Fort 3, Ref 1, Will 3, Base Attack Bonus 1 Bastard Sword 4 (1d10+3, 19-20/x2) Morning Star 4 (1d8+3, 20) Javalin 2 (1d6+3, x2) Scale Mail, Heavy Wooden Shield (+5 Armor, +3 Shield, +1 Dex) Abilities Str 16, Dex 13, Con 13, Int 10, Wis 12, Cha 15 Condition None
QikJoi
Oct 19 '11 10:02pm
Missoi follows behind the paladin, his weapon ready,
keeping his eye out for any sign of mites. "Just by way of a reminder, I do speak their language, so should we encounter any, communication is an option. Although I must admit to being far from silver-tongued," he adds.
Missoi Lebeda
Male Neutral Half-Elf Alchemist, Level 1, Init 2, HP 10/10, Speed 30 AC 15, Touch 12, Flat-footed 13, Fort 3, Ref 4, Will 1, Base Attack Bonus 0 Cold Iron Fauchard (-) +4 (1d10+6, 18-20/x2) Spear (-) +4 (1d8+6, x3) - Studded Leather Armor (+3 Armor, +2 Dex) Abilities Str 18, Dex 14, Con 12, Int 14, Wis 10, Cha 8 Condition None
Goblyn
Oct 19 '11 10:08pm
I have no qualms with talking to those we encounter here. My goal is to make this place safe for settlement. That would be easier if we made peace with those that live here when possible. I think trying to conquer all in the area is where others have gone wrong before.
Vortek Millmark
M LG Human Paladin, Level 1, Init 1, HP 12/12, Speed 20 AC 19, Touch 13, Flat-footed 19, Fort 3, Ref 1, Will 3, Base Attack Bonus 1 Bastard Sword 4 (1d10+3, 19-20/x2) Morning Star 4 (1d8+3, 20) Javalin 2 (1d6+3, x2) Scale Mail, Heavy Wooden Shield (+5 Armor, +3 Shield, +1 Dex) Abilities Str 16, Dex 13, Con 13, Int 10, Wis 12, Cha 15 Condition None
drkrough
Oct 19 '11 10:10pm
Magnolia the Uncomfortably Tall
Magnolia is tall. Mites are small. Magnolia sat, for the longest time, on Henry watching the hole. It was pretty low on the list of things he wanted to do right now. He took a long look around the area, seeing nothing but horses and grass and sky. He was all alone, up top of the hole.
"A fine world I've got myself into. A few days ago I was happily drunk, cavorting with barbarians. Now I'm about to crawl into a hole with one."
Reluctantly, Magnolia followed the others into the hole.
Str 10, Dex 16, Con 14, Int 23 (25), Wis 6, Cha 14, Spd 20 ft. Feats Augment Summoning, Craft Wondrous Item, Rogue Weapon Proficiences, Rogue Armor Proficiencies, Scribe Scroll, Spell Focus: Conjuration, Superior Summoning, Wizard Weapon Proficiencies Traits Fast-Talker, Rostlander Skills Appraise +11, Bluff +18, Craft (tattoo) +15, Diplomacy +10, Disable Device +11, Escape Artist +7, Fly +11, Handle Animal +7, Knowledge (arcana) +15, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +15, Perception +6, Ride +4, Sense Motive +6, Sleight of Hand +7, Spellcraft +15, Stealth +11, Use Magic Device +10 Languages Abyssal, Aquan, Auran, Boggard, Common, Daemonic, Draconic, Elven, Goblin, Halfling, Ignan, Infernal, Terran, Undercommon
WIZARD CONJURER
Familiar: +3 Bluff and Alertness. May deliver touch spells. Empathic link. Shared spells. Speak with Familiar. Opposition Schools: Divination and Enchantment- Must spend 2 slots to cast spells from opposed schools. Acid Dart (10/day) (Su) 30' Ranged touch attack deals 1d6+2 Acid damage. Augment Summoning Summoned creatures have +4 to Strength and Constitution. Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC. Superior Summoning When summoning more than one creature, summon an extra one Summoner's Charm (+2r) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
ROGUE CHARLATAN
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Major Magic (Vanish) (2/day) (Sp) 1st-level spell becomes a Spell Like ability Minor Magic (Ghost Sound) (3/day) (Sp) A Cantrip becomes a Spell Like ability Natural Born Liar (Ex) Creatures deceived by Bluff check take a -2 penalty vs your Bluff checks for 24 hours. Rumormonger (2/week) (Ex) Use Bluff to spread a rumor through a community. Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed. Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
AC 19, touch 15, flat-footed 16 . . (+3 Dex, +2 size, +4 natural) Hit Points 20 (1d8-1) Fort +1, Ref +5, Will +5 CMD 10 (can't be tripped)
OFFENSE
Base Atk +2; CMB +3; Melee Bite (Snake, Viper) +7 (1d2-3/x2) Special Attacks Poison: Bite—Injury (DC 9)
STATISTICS
Str 4, Dex 17, Con 8, Int 8, Wis 13, Cha 2, Speed 20 ft., Climbing (20 feet), Swimming (20 feet)
Henry
Male Donkey, NN Medium Animal Init +1; Senses Low-Light Vision, Scent; Perception +5 DEFENSE
AC 11, touch 11, flat-footed 10 . . (+1 Dex) Hit Points 13 (2d8+4) Fort +5 (+4 vs. suffocation or hot or cold environments), Ref +4, Will +0 CMD 13 (17 vs. Trip)
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4, Speed 30 ft.
itsgottabeodin
Oct 19 '11 10:14pm
Skapti grumbles as he shuffles along the tunnel, eventually gathering up enough presence of mind to scramble up on Dog's back and make him do all the walking. Skapti keeps close behind Missoi, too tired to keep the undead threat in the forefront of his mind. It doesn't take long for Skapti to doze off, allowing Dog to wander randomly.
Skapti Kneereaver
Male CN Brutal Halfling Werebear (Hybrid Form) Barbarian//Inquisitor Level 4, Init +6, Perception +12, Low-light Vision, Hero Points 2 DEFENSES HP 57/57, DR 5/silver or 2/- SR 15 AC 29, Touch 15, Flat-footed 24 (+6 Armor, +3 Dex, +2 Dodge, +8 Natural) Fort +9, Ref +5, Will +7 (+2 vs. fear, +2 vs. effects from items) OFFENSE Speed 15' Melee +1 Greatsword +11 [+11] (1d10+9 [1d10+19], 19-20/x2) Natural 2 claws +10 [+10] (1d6+6 [1d6+12] plus grab), bite +10 (1d6+6 [1d6+12]) Ranged Chakram +8 (1d8+6, x2) [30' range] STATISTICS Abilities Str 20[23], Dex 16, Con 18[19], Int 8, Wis 14, Cha 6 Base Attack Bonus 4, CMB +10, CMD 25 Feats Power Attack, Boon Companion Skills Acrobatics +4, Handle Animal +3, Intimidate +7, Perception +12, Ride +7, Stealth +10, Survival +7(+9 Track) Languages Common, Halfling CLASS ABILITIES
Barbarian [Invulnerable Rager/Urban Barbarian] Crowd Control +1 attack/AC when adjacent to two or more enemies. Extreme Endurance (Hot) - As endure elements. Fire resistance 0 (+1 per 3 lvls past 3) Controlled Rage [13 rounds/day] +4Str. Fatigued for 2*(rounds spent in rage)
Superstition +3 vs spells/SLAs/Supernatural Abilities (2+1/4lvls)
Witch Hunter +2 damage vs. enemies with spells or SLAs (1+1/4lvls)
Inquisitor [Iconoclast/Preacher/Skirmisher] Shake Effects +2 vs. effects from items Detect Magic At will Track +2 Cunning Initiative +Wis to init Domain Animal [Feather]
Eyes of the Hawk +2 (1/2 lvl) to Perception. +2 Init when acting in surprise round.
Animal Companion lvl-3
Judgement [2/day] Swift action to activate, Swift action to change. Pick any one.
Destruction +2 damage
Healing Fast Healing 2
Justice +1 to attack rolls
Protection +1 AC
Purity +1 on all Saving Throws
Resistance Energy Resistance 4 (pick one: acid, cold, electricity, fire, or sonic)
Smiting Weapon as magic to bypass DR
Determination [2/day] Free action
Aggression Reroll attack roll, must take result
Defense Immediate Action +4 AC
Warning Force reroll of attack against ally
Hunter's Tricks [5/day] (Useable Inquis lvl + WIS times per day. 1 ability at first +1/3 levels)
Sic 'Em Swift Action, Animal Companion makes one melee attack against adjacent creature
Tangling Strike Free Action, If next attack hits, opponent is entangled.
Dog
Male N Animal (Riding Dog) Init +3, Perception +5, low-light vision, scent DEFENSES HP 40/40 AC 22, Touch 14, Flat-footed 18 (+4 Armor, +3 Dex, +1 Dodge, +4 Natural) Fort +7, Ref +7, Will +4 Defensive Abilities Evasion OFFENSE Speed 40' Melee Bite +8 (1d6+6 plus trip, x2) STATISTICS Abilities Str 18, Dex 16, Con 17, Int 3, Wis 12, Cha 6 Base Attack Bonus 3, CMB +7 (+8 Trip with Bite), CMD 20 Feats Weapon Focus(Bite), Iron Will Skills Acrobatics +8, Perception +5, Stealth +7 Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent SPECIAL ABILITIES Link Handle as Free Action, Push as Move Action. Master gets +4 on Handle Animal checks. Evasion Save vs. Reflex for 1/2 damage = No damage
Jet
Male N Diminutive Scientific Pet Rock Init -999, Perception -999 DEFENSES HP 25/25 Hardness 9 AC 18, Touch 10, Flat-footed 18 (+8 Size) Fort/Ref/Will 2+1/2 CL SQ Neat
Yu Jie
Oct 19 '11 11:50pm
Zarina Ka'thar
Not wanting to fall, Zarina
Take 10 to descend
takes her time descending into the hole. Once inside the tunnel, she feels quite tall indeed, needing to stoop down in places, though not nearly as much as the rest of her companions. She keeps shooting pitying looks at Magnolia, by far the tallest of them all. And though Zarina would like to be up by Missoi's surprisingly capable frame and Vortek's comforting bulk, she has already had her fill of Dog's lingering odor in close quarters. She trails along towards the back by Itomo and Magnolia instead.
The oracle keeps an eye on Skapti, her patient as far as she was concerned, glad that the halfing was now conscious. Breathing in the dampness around them, Zarina also
Rolled a 23 in survival earlier, hoping to find some food along the way somehow.
keeps an eye out for the possibility of mushrooms or anything else edible, aware of how low their food stores are.
Unable to find any characters in game 9974
QikJoi
Oct 20 '11 12:02am
Although he mostly keeps his eyes trained in front of him, Missoi happens to see Zarina keeping her eye out for food. Pointing above his head at a reddish bulb, he calls back to her, "These roots are edible, so keep an eye out for them if you can."
Missoi Lebeda
Male Neutral Half-Elf Alchemist, Level 1, Init 2, HP 10/10, Speed 30 AC 15, Touch 12, Flat-footed 13, Fort 3, Ref 4, Will 1, Base Attack Bonus 0 Cold Iron Fauchard (-) +4 (1d10+6, 18-20/x2) Spear (-) +4 (1d8+6, x3) - Studded Leather Armor (+3 Armor, +2 Dex) Abilities Str 18, Dex 14, Con 12, Int 14, Wis 10, Cha 8 Condition None
magent_mx
Oct 20 '11 12:17am
Skapti Kneereaver:
Perception: Dice Roll: 1d20+12
d20 Results: 17 (Total = 29) These dice were omitted, altered, or moved: 1d20+7
Original Dice: 1d20+7
Magnolia:
Perception: Dice Roll: 1d20+6
d20 Results: 19 (Total = 25) These dice were omitted, altered, or moved: 1d20+8
Original Dice: 1d20+8
Orianna:
Perception: Dice Roll: 1d20+12
d20 Results: 5 (Total = 17) These dice were omitted, altered, or moved: 1d20+3
Original Dice: 1d20+3
You all proceed through the cramped tunnel heading East-ish as far as you know, you don't advance for long when you have to turn and descent through a narrow gap in the earth some of you wondering maybe why you're down here in this muddy damp and small place.
Skapti was mostly dozing off, but maybe dreaming or not his small ears catch the sound of someone gasping and small steps running off. These dice sets were omitted or moved: 1d20+6, 1d20+3, 1d20+1, 1d20+7, 1d20+1, 1d20+3, 1d20+9, 1d20+1, 1d20+8