I posted it in the OOC section. Second post. But here it is, again:
Eduardo Alvarez , Human Bard
Init +2
HP 31/31
Bloodied 15
Healing Surge 7 (0 used /9)
AC 14
Fort 15
Reflex 16
Will 18
Speed 6
Str 11 (0)
Con 14 (+2)
Dex 12 (+1)
Int 14 (+2)
Wis 10 (0)
Cha 18 (+4)
Majestic Word
Encounter, Arcane, Healing
Minor Action Close Burst 5 (10 at 11th level, 15 at 21st)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square.
Level 6: 1d6+Charisma modifier additional HP.
Level 11: 2d6+Charisma modifier additional HP.
Level 16: 3d6+Charisma modifier additional HP.
Level 21: 4d6+Charisma modifier additional HP.
Level 26: 5d6+Charisma modifier additional HP.
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use it three times per encounter, but only once per round.
Majestic Word ,
Majestic Word
Encounter, Arcane, Healing
Minor Action Close Burst 5 (10 at 11th level, 15 at 21st)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square.
Level 6: 1d6+Charisma modifier additional HP.
Level 11: 2d6+Charisma modifier additional HP.
Level 16: 3d6+Charisma modifier additional HP.
Level 21: 4d6+Charisma modifier additional HP.
Level 26: 5d6+Charisma modifier additional HP.
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use it three times per encounter, but only once per round.
Majestic Word ,
Words of Friendship
Encounter, Arcane
Minor Action Personal
Effect: You gain a +5 power bonus to the next diplomacy check you make before the end of your next turn.
Words of Friendship ,
Guiding Strike
At will, arcane, weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage, and the target takes a -2 penalty to the defense of your choice until the end of your next turn.
level 21: 2[W]+charisma modifier damage.
Guiding Strike ,
Vicious Mockery
At-will, arcane, charm, implement, psychic
Standard Action Ranged 10
Target: one creature
Attack: charisma vs. will
Hit: 1d6+Charisma modifier psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Vicious Mockery ,
Misdirect Mark
At-will, Arcane, Implement
standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d8+Charisma modifier damage, and the target is marked by one ally within 5 squares of you until the end of your next turn.
Level 21: 2d8+Charisma modifier damage.
Misdirect Mark ,
Shout of Triumph
Encounter, arcane, implement, thunder
Standard Action Close blast 3
Target: Each enemy in blast
Attack: Charisma vs. Fortitude
Hit: 1d6+charisma modifier thunder damage, and you push the target 1 square.
Effect: you slide each ally in the blast 1 square.
Virtue of Valor: The number of squares you can push enemies and slide allies equals your constitution modifier.
Shout of Triumph ,
Stirring Shout
Daily, Arcane, Healing, Implement, Psychic
Standard Action Ranged 10
Target: one creature
Attack: Charisma vs. Will
Hit: 2d6+Charisma modifier psychic damage
Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your charisma modifier.
Stirring Shout ,
Poisoned Strike
Encounter, Martial, Poison, Weapon
Standard Action Melee or Ranged weapon
Target:One creature
Attack:Primary ability vs. AC
Hit:1[W] damage + 5poison damage.Until the end of
your next turn,if the target willingly moves more than 2
squares or makes an attack,it then falls prone, and it is
immobilized until the end of its next turn.
Level11: 2[W]damage plus 5 poison damage.
Level2l:3[W] damage plus 5 poison damage.
Poisoned Strike ,
Concealed Weapon
Encounter, Martial
Minor Action Personal
Target:One weapon you’re holding
Effect: The weapon is invisible until you are no longer
holding it, until the end of the encounter, or until you
attack with it.The first creature you attack with a weap
on affected by this power grants combat advantage to
you for that attack.
Concealed Weapon ,
Swordmage Warding
Minor Action.
Until the end of the encounter, you gain +1 bonus to AC (+3 if you have a hand free).
Swordmage Warding ,
Harp of Deeper Slumber
Wondrous Item level 3 680 gp
Power (daily): Minor Action. Each creature within 20 squares of you takes a -15 penalty to perception checks until the end of your next turn.
Harp of Deeper Slumber
Notes Features and Feats:
You get the ritual caster feat, can perform a free ritual per day
Bardic Training ,
Once per round, when an ally within 5 squares of you reduces an opponent to 0 hp or bloodies an enemy, you can grant temporary hit points equal to 1+your constitution modifier at 1st level, 3+con modifier at 11th level, and 5+con modifier at 21st level
Virtue of Valor ,
When you play an instrument or sing during a short rest, your allies' healing surges heal additional HP equal to your charisma modifier
Song of Rest ,
You get a +3 bonus to attack rolls when you use an action point
action surge ,
+1 per ATK Rolls with heavy blades, either as a Weapon or Implement.]+1 to hit with longsword as implement or weapon
Focused Implement ,
Swordmage multiclass, gain ability to use swordmage implements.
blade initiate