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-   -   Wild Magic Effects (http://www.myth-weavers.com/showthread.php?t=15446)

Tzeentch May 2 '07 12:32pm

Wild Magic Effects
 
Ok, new question, can the Magic Effect "Wild" be put onto things like Bracers of Armour. If so, then good, if not, is there anyway to keep the effects of Gloves, bracers, rings & amulets in wildshape?

Stam May 2 '07 2:29pm

Anything that can be worn by the form you're turning into remains, as per the Polymorph spell. This usually includes all kinds of Wondrous Items (although they look a bit silly on some forms!) so long as the creature you're shifting into has those body slots.

I.e. so long as you've got arms or similar appendages, you should be able to wear bracers.


Never mind...Wild Shape specifically states that you lose everything. Which is stupid and just asks for a House Rule stating that you should keep equipment as per Polymorph.

Tzeentch May 2 '07 9:08pm

Stam, what I'm asking is can you have Wild Bracers of Armour, as the whole point of wild is to keep the bonuses.

Tzeentch May 3 '07 1:59am

Ok, its all moot, the DM ruled that I could put it on them for the normal 9000 cost for it on armour plus 1000 for it being unusual.

Sithobi1 May 3 '07 4:05am

A&EG allows for that, but is 3.0. You'd want the +2 Beastskin enhancement from CV instead, since you don't care about ACP and so on. The simplest way to do this is to take off the bracers and put them back on after changing, though.

Tzeentch May 3 '07 12:17pm

Thats hardly simple when you are changing into everything from dragon to bear to ooze.

Anyway, this is a good houserule, so its all ok


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