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Kentalot Jan 1 '12 12:09pm

Kendia Hoshi
 
Still working on the items and item powers.




Wishlist:
wishlist
  1. I want asap: Level 12 Farbond Spellblade Rapier +3 (AV2)
  2. I want soon: Level 12 Eagle Eye Goggles (AV)
  3. I want soon: Level 11 Dice of Auspicious Fortune (AV)
  4. I want soon: Level 13 Orc's Eye Amulet +3 (AV2)
  5. I want someday: Level 13 Belt of Vim

Items gotten as loot so far
  • Level 2 Eagle Eye Goggles
  • Level 3 Rhythm Blade Short Sword +1
  • Level 4 Part of Orc's Eye Amulet +2
  • Level 5 Part of Shadowdance Leather Armor +2
  • Level 6 Part of Orc's Eye Amulet +2
  • Level 7 Farbond Spellblade Rapier +2 (AV2)
  • Level 9 Sureshot gloves (AV)
  • Level 9 Part of Shadowdance Leather Armor +2
  • Level 11 Dice of Auspicious Fortune (given to Kyr)





Kentalot Jan 4 '12 7:54am

Token: http://img406.imageshack.us/img406/5...ndiaframed.png

Kentalot Mar 7 '12 12:59pm

Dirt Diggler, Mul Hybrid Cleric|Avenger

Init +9 HP 74/74 Bloodied 37 Healing Surge 18 (0 used /9)
AC 26 Fort 17 Reflex 18 Will 21 Speed 5
Str 13 (+1) Con 12 (+1) Dex 17 (+3) Int 8 (-1) Wis 21 (+5) Cha 10 (0)
Overwhelming Strike (PHB2)
At-Will; Divine, Weapon
Standard Action, Melee Weapon
Wis vs. AC: 1[W]+ Wis Damage. Shift 1 and slide the enemy 1 into the square you left.
Power of Skill: This counts as an MBA.

  • Vanguard Gouge: +1d8 damage on successful charges.
  • Horned Helm: +1d6 damage on charges.
  • Bracers of Mighty Striking: +2 damage item bonus to MBAs.
  • Rushing Cleats: Increase the slide by 1.
  • Polearm Momentum: Pushes or Slides of 2 or more squares with spear or polearm allow you to knock target prone.
  • Surprising Charge: +1[W] damage to charges with spear or light blade against enemy granting CA.
Overwhelming Strike (PHB2),
Brand of the Sun (HotFL)
At-Will; Divine, Radiant, Weapon
Standard Action, Melee Weapon
Wis vs. AC: 1[W]+ Wis Mod Radiant Damage.
Effect: You or one ally within 5 squares of you can make a saving throw.

Brand of the Sun (HotFL),
Second Wind (PHB)
Encounter;
Standard Action, Personal
Effect: You spend a healing surge and regain hit points as well as gain +2 bonus to all defenses until the start of the next turn.

Second Wind (PHB),
Incredible Toughness (DSCS)
Encounter;
No Action, Personal
Trigger: You start your turn
Effect: You end any ongoing damage, or any dazed, slowed, stunned, or weakened condition currently affecting you.

Incredible Toughness (DSCS),
Oath of Enmity (PHB2)
Encounter (Special); Divine
Minor Action, Close burst 10
Target: One enemy you can see in burst
Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result.
When the target dies, you regain this power.

Oath of Enmity (PHB2),
Healing Word (PHB)
Encounter; Healing
Minor Action, Close burst 5
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain 2d6 additional hit points.

  • Battle Cleric's Lore: The target(s) gain a +2 bonus to attack rolls til ENT.
Healing Word (PHB),
Battle Awareness Power (MP)
Encounter; Martial
Immediate Interrupt, Melee 1
Target: The triggering enemy
Trigger: An enemy adjacent to you shifts or makes an attack that doesn't include you
Effect: Make a MBA against the target.

Battle Awareness Power (MP),
Sunburst (HotFL)
Encounter; Divine, Radiant, Weapon
Standard Action, Melee Weapon
Wis vs. AC: 1[W]+ Wis Mod Radiant Damage.
Effect: You and each ally within 5 squares of you gain 5 THP and can make a saving throw.

Sunburst (HotFL),
Fury's Advance (DP)
Encounter; Divine, Weapon
Minor Action, Melee Weapon
Target: One creature
Wis vs. AC 1[W] dmg. You push the target 1 square, and it takes 3 damage for each of your allies adjacent to it after the push. You then shift 1 square to a square adjacent to the target.

  • Rushing Cleats: Increase the slide by 1.
  • Polearm Momentum: Pushes or Slides of 2 or more squares with spear or polearm allow you to knock target prone.
Fury's Advance (DP),
Death Surge (HoS)
Encounter; Divine, Implement, Psychic, Shadow
Immediate Reaction, Close burst 3
Target: Each enemy in burst
Trigger: A creature within 3 squares of you drops to 0 hit points or less.
Wis vs. Fort 1d8 + Wis Mod Psychic dmg.
Effect: You and each ally in the burst gain a +2 power bonus to attack rolls until the end of your next turn, and gain 5 THP.

  • Onatar's Forge: The first hit during an encounter deals extra fire damage equal to your Wis Mod.
Death Surge (HoS),
Aspect of Agility (PHB2) [Encounter]
Encounter; Divine
Move Action, Personal
Effect: Shift 5 and gain +2 AC and Ref until ENT
Aspect of Agility (PHB2) [Encounter],
Strikebacks Power (AV) [Encounter]
Encounter;
Immediate Reaction, Melee 1
Trigger: An adjacent enemy hits you
Effect: Make a MBA against the target.
Strikebacks Power (AV) [Encounter],
Thunder and Echo (DP)
Daily; Divine, Thunder, Weapon
Standard Action, Melee Weapon
Target: One creature
Wis vs. AC: 1[W] + Wis dmg plus 1d10 Thunder dmg.
Miss: Half dmg.
Effect: Make a secondary attack that is a close burst 2.
Secondary Target:Each enemy in burst other than the Primary target.
Wis vs. Fort: 1d6 + Wis mod Thunder dmg, and you push the secondary target 2 squares.

  • Rushing Cleats: Increase the slide by 1.
  • Polearm Momentum: Pushes or Slides of 2 or more squares with spear or polearm allow you to knock target prone.
Thunder and Echo (DP),
Nimbus of Holy Shielding (HotFL)
Daily; Divine, Radiant, Weapon
Standard Action, Close burst 1
Target: Each enemy in burst
Wis vs. Will: 1[W] + Wis Radiant dmg
Effect: Each ally within 2 squares of you gains a +2 power bonus to all defenses. The bonus lasts until the end of the encounter.

Nimbus of Holy Shielding (HotFL),
Inspire Fervor (HotFL)
Daily; Divine, Radiant, Weapon
Standard Action, Melee Weapon
Target: One creature
Wis vs. AC: 2[W] + Wis Radiant dmg
Miss: Half dmg.
Effect: Each ally within 2 squares of you can shift up to 2 squares as a free action. Any ally who ends the shift adjacent to the target can make a MBA against it as a free action.

Inspire Fervor (HotFL),
Other Item Powers
  1. Vanguard Weapon Power
    Daily;
    Minor Action, Personal
    Requirement: You must use this when you make a charge attack.
    Effect: If you hit with the charge, all allies within 10 squares, gain a +1 bonus to attack rolls and gain your Cha Mod as a bonus to damage rolls until the your SNT.

  2. Onatar's Forge Power
    Daily;
    Minor Action, Melee touch
    Effect: One weapon in your square or in a square adjacent to you gains a bonus to its next dmg roll before the ENT equal to the symbol's enhancement bonus.
Other Item Powers
Notes :



Kentalot Mar 7 '12 1:05pm

Possible images, I'm leaning towards the first one heheh:
http://sketchtodigital.com/var/resiz..._big_teeth.png
http://static.zoovy.com/img/bamtar/W...rnip_1_742.jpg
http://1.bp.blogspot.com/_dIhYjvQ7-r...leepyDwarf.jpg
http://i666.photobucket.com/albums/v...ovel_dwarf.jpg
http://games.qq.com/z/sgc/xiazai/pic/guanyu.jpg


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