- Scales of War
(http://www.myth-weavers.com/forumdisplay.php?f=15412)
- - Character Kendia Hoshi
(http://www.myth-weavers.com/showthread.php?t=155306)
Kentalot
Jan 1 '12 12:09pm
Kendia Hoshi
Still working on the items and item powers.
Wishlist:
I want asap: Level 12 Farbond Spellblade Rapier +3 (AV2)
I want soon: Level 12 Eagle Eye Goggles (AV)
I want soon: Level 11 Dice of Auspicious Fortune (AV)
I want soon: Level 13 Orc's Eye Amulet +3 (AV2)
I want someday: Level 13 Belt of Vim
Level 2 Eagle Eye Goggles
Level 3 Rhythm Blade Short Sword +1
Level 4 Part of Orc's Eye Amulet +2
Level 5 Part of Shadowdance Leather Armor +2
Level 6 Part of Orc's Eye Amulet +2
Level 7 Farbond Spellblade Rapier +2 (AV2)
Level 9 Sureshot gloves (AV)
Level 9 Part of Shadowdance Leather Armor +2
Level 11 Dice of Auspicious Fortune (given to Kyr)
Level 2 Pierced Heart Tattoo (D380)
Level 2 Farbond Spellblade +1
Level 2 Badge of the Berserker
Level 2 Boots of Adept Charging
Level 3 Vanguard Weapon +1
Level 4 Pouncer's Hide Armor
Level 4 Giantkind Gloves (D 369)
Level 6 Cincture of the Dragon Spirit (AV)
Level 6 Helm of Exemplary Defense (AV2) [useful when doing a lot of OAs)
Level 6 Iron Armbands of Power (AV)
Level 6 Horned Helm (PHB)
Level 7 Badge of the Berserker +2 (AV)
Level 7 Rushing Cleats (AV)
Level 7 Boots of the Fencing Master (AV)
Level 8 Gauntlets of the Ram (PHB)
Level 8 Vanguard Glaive +2 (AV) Level 9 Spear of Urrok the Brave +2 (Draconomicon: Chromatic Dragons) [dragonslayer longspear that gives threatening reach in range of 2] Level ?? Glaive of Urrok the Brave +2 [dragonslayer glaive that gives threatening reach in range of 2]
Level 9 Belt of Raging Endurance (D 380)
Level 9 Battle Standard of the Hungry Blade (D381)
Level 9 Elven Chain Shirt (Mordenkaim's)
Level 10 Salve of Power (AV)
Level 10 Eager Hero's Tattoo (AV2)
Level 10 Strikebacks
Property: Gain an +1 item bonus to OAs. Power (Encounter): Immediate Reaction. Use this power when an adjacent enemy hits you. Make an MBA against that enemy.
Level 11 Dice of Auspicious Fortune (D381)[*] I want soon: Level 12 Feystep Lacings (AV)
Level 12 Staggering Glaive +3 (AV)
Level 12 Stone of Earth (AV2)
Level 12 Belt of Vigor (PHB)
Level 12 Rage Torc Tattoo (D380)
Level 12 Crown of the Goliath Champion (D386)
Level 13 Controlling Weapon +3 (AV)
Level 14 Armor of Dark Deeds +3 (AV2)
Level 15 Cloak of Displacement +3 (AV)
Level 16 Iron Armbands of Power (AV)
Level 17 Jagged Weapon +4 (AV)
Level 18 Belt of Mountain Endurance (D365)
Level 18 Ring of Ramming (AV)
Level 20 Dimensional Gauntlets (AV2) [daily power that gives threatening reach for one turn, especially good with Blade of the Eldritch Knight, but probably foe caller is better in general]
Level 22 Foe Caller Gauntlets (D 381)
Level 23 Greater Ring of Invisibility (AV2)
Level 22 Staggering Weapon +5 (AV) [adds 5 to slides]
Level 26 Kartan's Void Ring (AV2)
Level 26 Solitaire (Violet) (AV)
Level 27 Staggering Weapon +6 (AV) [adds 6 to slides]
Maybe Level 29 Ring of Free Time (AV2)
Dirt Diggler, MulHybrid Cleric|Avenger Init +9 HP 74/74 Bloodied 37 Healing Surge 18 (0 used /9) AC 26 Fort 17 Reflex 18 Will 21 Speed 5 Str 13 (+1) Con 12 (+1) Dex 17 (+3) Int 8 (-1) Wis 21 (+5) Cha 10 (0)
Overwhelming Strike (PHB2)
At-Will; Divine, Weapon Standard Action, Melee Weapon Wis vs. AC: 1[W]+ Wis Damage. Shift 1 and slide the enemy 1 into the square you left. Power of Skill: This counts as an MBA.
Vanguard Gouge: +1d8 damage on successful charges.
Horned Helm: +1d6 damage on charges.
Bracers of Mighty Striking: +2 damage item bonus to MBAs.
Rushing Cleats: Increase the slide by 1.
Polearm Momentum: Pushes or Slides of 2 or more squares with spear or polearm allow you to knock target prone.
Surprising Charge: +1[W] damage to charges with spear or light blade against enemy granting CA.
Brand of the Sun (HotFL)
At-Will; Divine, Radiant, Weapon Standard Action, Melee Weapon Wis vs. AC: 1[W]+ Wis Mod Radiant Damage. Effect: You or one ally within 5 squares of you can make a saving throw.
Second Wind (PHB)
Encounter; Standard Action, Personal Effect: You spend a healing surge and regain hit points as well as gain +2 bonus to all defenses until the start of the next turn.
Incredible Toughness (DSCS)
Encounter; No Action, Personal Trigger: You start your turn Effect: You end any ongoing damage, or any dazed, slowed, stunned, or weakened condition currently affecting you.
Oath of Enmity (PHB2)
Encounter (Special); Divine Minor Action, Close burst 10 Target: One enemy you can see in burst Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result.
When the target dies, you regain this power.
Healing Word (PHB)
Encounter; Healing Minor Action, Close burst 5 Target: You or one ally in burst Effect: The target can spend a healing surge and regain 2d6 additional hit points.
Battle Cleric's Lore: The target(s) gain a +2 bonus to attack rolls til ENT.
Battle Awareness Power (MP)
Encounter; Martial Immediate Interrupt, Melee 1 Target: The triggering enemy Trigger: An enemy adjacent to you shifts or makes an attack that doesn't include you Effect: Make a MBA against the target.
Sunburst (HotFL)
Encounter; Divine, Radiant, Weapon Standard Action, Melee Weapon Wis vs. AC: 1[W]+ Wis Mod Radiant Damage. Effect: You and each ally within 5 squares of you gain 5 THP and can make a saving throw.
Fury's Advance (DP)
Encounter; Divine, Weapon Minor Action, Melee Weapon Target: One creature Wis vs. AC 1[W] dmg. You push the target 1 square, and it takes 3 damage for each of your allies adjacent to it after the push. You then shift 1 square to a square adjacent to the target.
Rushing Cleats: Increase the slide by 1.
Polearm Momentum: Pushes or Slides of 2 or more squares with spear or polearm allow you to knock target prone.
Death Surge (HoS)
Encounter; Divine, Implement, Psychic, Shadow Immediate Reaction, Close burst 3 Target: Each enemy in burst Trigger: A creature within 3 squares of you drops to 0 hit points or less. Wis vs. Fort 1d8 + Wis Mod Psychic dmg. Effect: You and each ally in the burst gain a +2 power bonus to attack rolls until the end of your next turn, and gain 5 THP.
Onatar's Forge: The first hit during an encounter deals extra fire damage equal to your Wis Mod.
Thunder and Echo (DP)
Daily; Divine, Thunder, Weapon Standard Action, Melee Weapon Target: One creature Wis vs. AC: 1[W] + Wis dmg plus 1d10 Thunder dmg. Miss: Half dmg. Effect: Make a secondary attack that is a close burst 2. Secondary Target:Each enemy in burst other than the Primary target. Wis vs. Fort: 1d6 + Wis mod Thunder dmg, and you push the secondary target 2 squares.
Rushing Cleats: Increase the slide by 1.
Polearm Momentum: Pushes or Slides of 2 or more squares with spear or polearm allow you to knock target prone.
Nimbus of Holy Shielding (HotFL)
Daily; Divine, Radiant, Weapon Standard Action, Close burst 1 Target: Each enemy in burst Wis vs. Will: 1[W] + Wis Radiant dmg Effect: Each ally within 2 squares of you gains a +2 power bonus to all defenses. The bonus lasts until the end of the encounter.
Inspire Fervor (HotFL)
Daily; Divine, Radiant, Weapon Standard Action, Melee Weapon Target: One creature Wis vs. AC: 2[W] + Wis Radiant dmg Miss: Half dmg. Effect: Each ally within 2 squares of you can shift up to 2 squares as a free action. Any ally who ends the shift adjacent to the target can make a MBA against it as a free action.
Vanguard Weapon Power
Daily; Minor Action, Personal Requirement: You must use this when you make a charge attack. Effect: If you hit with the charge, all allies within 10 squares, gain a +1 bonus to attack rolls and gain your Cha Mod as a bonus to damage rolls until the your SNT.
Onatar's Forge Power
Daily; Minor Action, Melee touch Effect: One weapon in your square or in a square adjacent to you gains a bonus to its next dmg roll before the ENT equal to the symbol's enhancement bonus.
You gain a +2 shield bonus to AC, and you have proficiency with Scale Armor. In addition, whenever you use a cleric healing power to allow a target to spend a healing surge, that target gains a +2 bonus to attack rolls until the end of your next turn.
You gain training in one Fighter Skill. 1/enc, whenever an enemy that is adjacent to you shifts or makes an attack that does not include you as a target, you can make a MBA against that enemy as an immediate interrupt.
Whenever you use a polearm or spear attack to push or slide a target 2 or more squares, you can also knock the target prone at the end of the forced movement.
+1 Enh. +1d6 fire to crits. The first implement power you hit with during an encounter using this holy symbol deals extra fire damage equal to your Wis Mod. Gain Daily Item Power above.