- - GAME S. B. D.
(http://www.myth-weavers.com/showthread.php?t=156264)
Flea
Jan 12 '12 2:00am
S. B. D.
Jared makes his way down to the door and peers in. Four pillars dominate this room, just like in the room where they met Bragdor. The only real difference is that there is no water rushing down these pillars. There also doesn't appear to be any ogres in this room... unless they are as good at hide and seek as Bragdor was. Instead this room seems to be the host to something else. The
creatures have greenish-blue scaly skin with a large fin running down their backs. They have sharp claws which look very deadly, but they are using those clawed hands not to rip and tear flesh, but instead to play a game of cards.
There are several candles spread around the room being used as sources of light for the strange lizard-like creatures. Some copper pieces are scattered on the floor around them... it appears that the savage creatures are placing wagers on their card game. The light from Jared's torch and Vicky's sunrod fills the room, lighting it up. The two lizards turn to look at the source and quickly rise to their feet. They howl and screech at the heroes as they prepare to attack the walking buffet that has come to them.
"Eep... You know how you said you were going to save my nose, Vicky... well, now's your chance!."
Jared flick his rod, sending a swirling stream of dark shadows into the room. He then scampers a short distance down the corridor. "Trogs. It might be best to fight them at the doorway!"
"I guess there's no way around fighting now," Vicky mumbles to Jared, "You're an expert at making new friends, you know. New enemies too."
She moves up to the first one with her shield ready. Pulling at one of the voices available to her, she attempts to bind the movements of the troglodyte, preventing it from reaching her allies.
Flea
Jan 12 '12 5:35am
As soon as Vicky enters the room she is overcome by a numbing silence. She can't hear anything, not the sound of her footfalls, or even her own breath. There is total silence inside this pillar chamber.
John moves inside the room and sees the two Troglodytes, his ears ring with the creepy silence making John a little dizzy.
"Whats wrong wi..." John stops as he started by not even hearing his own voice.
"Here we go again." Mike says as he pushes his way pass the others and enters the room. " Eww these dudes are....." Mike then realises he cant hear himself. wtf? he thinks to himself.
eastc
Jan 12 '12 4:58pm
justin_elliott
Jan 12 '12 7:39pm
The plan was to have the party form around the door, and fight the Trogs as they came through... then we could deal with them one at a time, plus be in a better position not to be swamped by any that charge through the other exit. I hoped by pushing them either to buy a little time before they reached the door, or to split them so that they could be dealt with one at a time... Of course, now that everyone has charged into the room it does kind of negate the whole thing! :)
Flea
Jan 13 '12 12:33am
Guan looks about the room, but doesn't see any other forms inside the room. He scans the room and the knowledge he gained from his transformation to see if he can figure out just what is going on with the room, but he has no luck with his assessment. He can't tell what is going on in there.
It looks like we only need to hear from Malklyr and Allyria for this round.
Ayeba
Jan 13 '12 6:47am
It wasn't a bad plan, but it had a major flaw. Lack of communication. Since you didn't tell us what you were planning, we couldn't follow it.
Apart from that, as long as we are majority, it's an advantage to fight in an open room where we can flank them. If there'd be more of them, I'd support your plan. The problem with fighting in the door entrance is that all but one of us would suffer a -2 penalty to all attacks from cover.