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-   -   Help with making GURPS Characters (http://www.myth-weavers.com/showthread.php?t=160624)

Silverthorne Feb 24 '12 12:41pm

Help with making GURPS Characters
 
If you have a question, please ask. I will explain if I can or someone else that knows how will.

reddir Feb 24 '12 3:28pm

I have a question re Contact Group. Are the multipliers for the modifiers applied one at a time? Or are they first added together, and then applied to the base cost?

The Modifiers section states that when the modifiers are percentage based, they are first added together and then applied. But the Contact Group mods are given as multiples of whole numbers...does this make a difference?

Silverthorne Feb 24 '12 4:46pm

according to the GCA.. each level is taken as is.

effective skill 12. 1 point
always available x3 3 points
completely reliable x3 9 points

reddir Feb 24 '12 6:38pm

Quote:

Originally Posted by Silverthorne (Post 5306831)
according to the GCA.. each level is taken as is.

effective skill 12. 1 point
always available x3 3 points
completely reliable x3 9 points

And this is in conformity with the rules? The rule for additive modifiers does not apply here?

Silverthorne Feb 25 '12 12:01am

Going to say that it is, GCA is put out by Steve Jackson Games.

reddir Feb 25 '12 12:18am

ok, cool. Thanks for checking it out.

silveroak Feb 25 '12 1:05am

additive modifiers are where a trait says +n%, if it says xn then it multiplies. multiplicative modifiers are a whole different ball of wax for when you combine enhancements and limitations.

reddir Feb 26 '12 2:21am

Is that info in the Basic Set of books? I didn't see anything like that.

d_ns Mar 1 '12 3:52pm

How well do you grok Powers, silveroak? I'm still trying to wrap my brain around them, from psionics to supers.

Specifically - you buy a power, then you buy a skill with the power, or maybe more than one skill? Is that correct? And if there are skills, you can buy a talent to improve them all at once?

shawnhcorey Mar 1 '12 4:27pm

Powers use advantages as abilities, not skills. When you buy a power, you get all its abilities. Talents, on the other hand, are different.

Normal talents improve your skills. Power talents improve your abilities that have a success roll. For example, laser beams shooting out your eyes have an attack roll. If the ability does not have a success roll, the the talent does not help.


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