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Commander Elsmith
Experience Point Expenditure: Characteristic Advances WS: +5 -100 BS: +10 -350 S: +5 -100 T: +10 - 750 Ag: +10 -750 Int: ---- Per: +10 - 750 WP: +5 for 500 Fel: +5 for 500 Rank 1 Awareness – 100 Sound Constitution – 300 Rank 2 Dodge – 100 Drive (Ground Vehicle) +10 -100 Ciphers (War Cant) – 100 Common Lore (Imperial Guard) -100 Sound Constitution – 100 Common Lore (War) – 200 Inquiry – 200 Rank 3 Drive (Ground Vehicle) +20 – 100 Intimidate – 100 Pilot (Military Craft) – 100 Rapid Reload – 100 Sound Constitution – 100 Common Lore (Imperium) – 200 Gamble -200 Inquiry +10 – 200 Swift Attack – 200 Rank 4 Common Lore (Imperial Creed) – 100 Intimidate +10 – 100 Pilot (Military Craft)+10 – 100 Secret Tongue (Military) – 100 Melee Weapon Training (Chain) – 100 Sound Constitution – 100 Crushing Blow – 200 Hip Shooting – 200 Barter - 300 Rank 5 Command – 100 Dodge +10 – 100 Pilot (Military Craft)+20 – 100 Hard Target – 100 Heavy Weapon Training - Bolt Gamble +10 – 200 Sound Constitution – 400 Rank 6 Command +10 – 100 Common Lore (Ecclesiarchy) – 100 Interrogation – 100 Scholastic Lore (Tactica Imperialis) – 100 Melee Weapon Training (Power) – 100 Sound Constitution – 200 Charm – 300 Deceive – 300 Rank 7 Interrogation +10 – 100 Air of Authority – 100 Sound Constitution – 400 Talented (Charm) – 200 Lightning Attack – 300 Logic – 300 Rank 8 Command +20 – 100 Total Recall - 100 Leap up - 200 Master Orator - 200 Sound Constitution - 600 Talented (Deceive) - 100 Rank 9 Basic Weapon Expertise - 500 Misc: Ordo Malleus Retinue – 200
Dice Roll: 2d10 2d10 2d10 2d10 2d10 2d10 2d10 2d10 2d10
d10 Results: 5, 8 (Total = 13) d10 Results: 7, 5 (Total = 12) d10 Results: 10, 8 (Total = 18) d10 Results: 4, 3 (Total = 7) d10 Results: 3, 7 (Total = 10) d10 Results: 1, 4 (Total = 5) d10 Results: 2, 7 (Total = 9) d10 Results: 9, 8 (Total = 17) d10 Results: 2, 10 (Total = 12) Reroll Int=
Dice Roll: 2d10
d10 Results: 8, 2 (Total = 10) Wounds =
Dice Roll: 1d5
d5 Results: 3 Fate Points =
Dice Roll: 1d10
d10 Results: 2 Divination =
Dice Roll: 1d100
d100 Results: 69 Insanity =
Dice Roll: 4d10
d10 Results: 1, 8, 8, 8 (Total = 25) Corruption =
Dice Roll: 4d5
d5 Results: 4, 4, 2, 5 (Total = 15) Backstory: Not too much to say about Zane’s early life in the hive. Worked hard, joined the guard as soon as he was old enough. His parents worked in the manufactorum, and it eventually claimed their lives. Early in his time in the guard, he was placed under the command of a very crazy man named Rave Dorn. Rave was great tactical thinker, always took the risks involved with the greater victory. Surprisingly he got few of his men killed, and throughout the time, Zane and Rave became good friends. Rave always went on when his men cared to listen, and tell wild stories about historical events, though Zane guessed most, if not all, were fictional. One Zane found most amusing was that he claimed that a key that he wore around his neck was somehow tied to some lost treasure. Didn’t matter if they were true or not, they were entertaining. On assignment, Rave took a shot to his armor, which tore right through him. Too far from support, Zane held the hand of his friend, comforting him in his final moment. In that moment, Rave held out the alleged Treasure Key to Zane, whispering to him “Find it, in the heart of the Emperor.” His last words Zane would always remember, and would take to heart and mind, to find this treasure, for Rave. |
what rank 9 job field did you take from Dark Hersey: Ascension?
I would recommend taking an exotic weapon training to get something like a melta weapon or a plasma gun |
Yeah, I didn't realize that's where Rank 9 came from. After looking through, I think Interrogator suits my character best
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Character sheet for you to use below. try to find a pic to represent your pc if you can
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Experience Point Expenditure: Rank 1 - |
Allies, Enemies and Acquaintances:
Inquisitor Valen: Valen was the Inquisitor who was the cause for Zanes ascention. Zane respects him greatly, but chose a different path then Valens. He owes him a lot though, and plans to repay it someday. Jace Tybalt: If there ever was a man Zane hated, it was Jace. A brilliant tactician, he has outsmarted Zane every time they have met, sometimes leaving him flat broke or once, butt naked. As far as Zane knows, Jace has never killed, but instead finds ways to pacify his enemies. Frank Knight: Knight is a novelist of fictional tales. Having assisted him with research, one of Knights reoccurring characters in his novel is based on Zane. Zane never disclosed anything he shouldnt of course, but helped Knight understand the realist better. |
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