I'm actually running a similar game like this in real-life, and I constantly think to myself, "Boy this would be a fun game to play in."
I do have a character in mind; a Thunder Guide working for Cyran interests in Xen'drik, returning to Sharn on the 19th with artifacts and information for the crown. Does that sound like something that would work for you? Also, what you say the relative power level of this game is?
jalapeno_dude
Jun 15 '12 8:35am
@Pumpkin31415: definitely has potential. Obviously he needs to be fleshed out, so he's not just a Thunder Guide but also a person, but we can work on that. :) We'll also need to figure out the precise nature of the information--probably after the game begins, since it might be a nice way to establish who the "adversary" is. As for power level--it's diceless, so there isn't really a need to make everyone equal in power. But my intention is for most of the drama to come through social interaction--so there shouldn't be characters so powerful that they can solve everything by fighting, nor should they have access to high-level knowledge acquisition spells which derail mysteries.
lasseram
Jun 15 '12 9:52am
Awesome! To those of you who do not know j_d as a DM, I can tell you he's brilliant.
I have a character that could fit well after some tweaking. A shifter druid with a connection to Oargev, though he might not be as important to the Prince as the Prince is to him. :)
ShadowBright
Jun 15 '12 1:17pm
You're a bad man jd, forcing me to apply like that :)
Syndl
Jun 15 '12 1:33pm
Perhaps this is a silly question, but its one I'm having a hard time wrapping my brain around. What process does Oargev use when recruiting this "team"? You imply that he pulls these people by random and I don't think that is what you intended. Should the characters be exceptional in some right to catch Oargev's attention? Does he openly recruit volunteers? (That seems unlikely because you hint at secrecy.) I may be nitpicking, but it does speak to the type of character I'd come up with. Originally, I was leaning towards a roguey-street smart rascal. But, after some thinking, I wonder if the character shouldn't be more established in her field and thus have a name for herself.
Naturax
Jun 15 '12 2:35pm
Quote:
Originally Posted by lasseram
(Post 5739390)
Awesome! To those of you who do not know j_d as a DM, I can tell you he's brilliant.
This.
I had the pleasure of working with jd as a co-DM for a couple of years, and I am certain that all of you will be impressed with the depth of his knowledge of the setting.
Pumpkin31415
Jun 15 '12 4:50pm
Quote:
Originally Posted by jalapeno_dude
(Post 5739305)
@Pumpkin31415: definitely has potential. Obviously he needs to be fleshed out, so he's not just a Thunder Guide but also a person, but we can work on that. :) We'll also need to figure out the precise nature of the information--probably after the game begins, since it might be a nice way to establish who the "adversary" is. As for power level--it's diceless, so there isn't really a need to make everyone equal in power. But my intention is for most of the drama to come through social interaction--so there shouldn't be characters so powerful that they can solve everything by fighting, nor should they have access to high-level knowledge acquisition spells which derail mysteries.
Natch :). 'Thunder Guide' is just a more expedient way of saying "Xen'drik explorer/archaeologist/grave robber."
I imagine her having two different personas; a public celebrity (famous a least in Cyre, Breland, and Zilargo, if not other places as well), and the government persona who undertakes missions on behalf of the Cyran crown. She's always collected, as comfortable drinking tea with high society as she is dueling a drow champion in the heart of the jungle. Her wits--and ability to keep them about her--are her most powerful weapon.
pink peril
Jun 15 '12 6:27pm
Quote:
Originally Posted by Naturax
(Post 5739728)
I had the pleasure of working with jd as a co-DM for a couple of years, and I am certain that all of you will be impressed with the depth of his knowledge of the setting.
I can't agree more. Having played in JD's Olarune game, he is a strong and incredibly giving storyteller with a deep understanding of Eberron.