BI-126 to BD-126
d20 Results: 14 (Total = 18)
These dice were omitted, altered, or moved: 1d20+3
Original Dice: 1d20+3
If there's no friendly response ZhuGuan will continue his charge.
Charge vs (AC): 1d20+10 2d4+8
d20 Results: 18 (Total = 28) d4 Results: 3, 3 (Total = 14)
These dice were omitted, altered, or moved: 1d20+9
Original Dice: 1d20+9 2d4+8 Charge against hunter
... on Hit:
Vanguard Damage (ignore attack roll): 1d20-20 1d8
d20 Results: 19 (Total = -1) d8 Results: 2
Vanguard weapon bonus ... on Hit:
Power Strike (ignore attack roll): 1d20-20 2d4
d20 Results: 13 (Total = -7) d4 Results: 2, 1 (Total = 3)
Power Strike bonus ... on Hit: Mobile Blade
Move to BA-126 after attack (assuming I can get there... move 2).
"That worked well!" ZhuGuan yells, bringing his arms up to cover against the engulfing flames, flames from the trap pulled into the green scales in his armor, protecting him. ZhuGuan lets our a roar and, after ducking through the doorway charges at the lizardmen. He pauses, briefly, when he reaches halfway into the room, "Where's Longtail?!" He shouts at the lizardmen.
Since John slid your target one square backwards, he will have to charge one more square.
"My thoughts exactly,"
Vicky mutters back to him and coughs. She sounds more than a bit annoyed.
'Note to self: I'm not as sturdy as I used to be. Need to keep a low profile.'
She affords herself a moment to shake off the dizziness caused by the trap. Allowing ZhuGuan to grab the spotlight, she tries to use the diversion to move unseen into the room.
Move to BD129, gaining total cover or whatever it is called. Will attempt to move stealthily, with a -5 penalty for moving more than 2 squares.
d20 Results: 12 (Total = 14)
While moving, put
At-Will ✦ Shadow
Free Action (Special)
Close burst 10
Target: One enemy you can see in burst
Effect: You subject the target to your shroud. If any of your shrouds are already on the target, you subject it to an additional shroud, up to a maximum of four. The shrouds last until you use this power against a different enemy or until the end of the encounter.
Before you make an attack roll against the target, you
choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals 1d6 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target. This damage roll never benefits from bonuses to damage rolls. Assassin's Shroud
on the mystic.
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