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H3: Pyramid of Shadows
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Mara Dusharn
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http://www.myth-weavers.com/showthread.php?t=184011
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Lionheart12
Sep 23 '12 8:50pm
Mara Dusharn
statblock:Mara Dusharn
Mara Dusharn
,
Human
Tempest Ranger
, Shocktrooper
Init
+6
HP
62/62
Bloodied
31
Healing Surge
15 (5 used /8)
AC
24
Fort
22
Reflex
21
Will
17
Speed
5
Str
19 (+4)
Con
12 (+1)
Dex
17 (+3)
Int
8 (-1)
Wis
12 (+1)
Cha
10 (0)
Heroic Effort [Encounter]
Your grim focus and unbridled energy means that failure is not an option.
Encounter
No Action, Personal
Trigger:
You miss with an attack or fail a saving throw.
Effect:
You gain a +4 racial bonus to the attack or saving throw.
Heroic Effort [Encounter]
,
Dual Strike [At-Will]
You lash out quickly and follow up faster, delivering two small wounds.
At-Will * Martial, Weapon
Standard Action, Melee Weapon
Requirement:
You must be wielding two melee weapons.
Primary Target:
One creature
Primary Attack
Strength vs. AC (main weapon)
Hit:
1[W] damage.
Effect:
Make a secondary attack.
Secondary Target:
One creature other than the primary target.
Secondary Attack
Strength vs. AC (off-hand weapon)
Hit:
1[W] damage.
Swift Blade Style [Feat]:
If both attacks hit and you are wielding a light blade in each hand, you gain a +2 feat bonus to attack rolls and damage rolls with opportunity attacks until the start of your next turn.
Dual Strike [At-Will]
,
Twin Strike [At-Will]
If the first attack doesn't kill it, the second one might.
At-Will * Martial, Weapon
Standard Action, Melee Weapon
Requirement:
You must be wielding two melee weapons or a ranged weapon.
Target:
One or two creatures
Attack:
Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks
Hit:
1[W] damage per attack. Increase damage to 2[W] at 21st level.
Swift Blade Style [Feat]
: If both attacks hit and you are wielding a light blade in each hand, you deal extra damage equal to your Dexterity modifier.
Twin Strike [At-Will]
,
Off-Hand Strike [Encounter]
A weapon in your off-hand allows for a quick attack.
Encounter * Martial, Weapon
Minor Action, Melee Weapon
Requirement:
You must be wielding two melee weapons.
Target:
One creature
Attack:
Strength v. AC (off-hand weapon)
Hit:
1[W] + Strength modifier damage (off-hand weapon).
Off-Hand Strike [Encounter]
,
Rain of Blows [Encounter]
You become a blur of motion, raining a series of blows upon your opponent.
Encounter * Martial, Weapon
Standard Action, Melee weapon
Target:
One creature
Attack:
Strength vs. AC. Make the attack twice against the target.
Hit:
1[W] damage. If you�re wielding a flail, a light blade, or a spear and have Dexterity 15 or higher, make the attack a third time against either the target or a different creature.
Rain of Blows [Encounter]
,
Come and Get It [Encounter]
You brandish your weapon and call out to your foes, luring them close through their overconfidence, and then deliver a spinning strike against them all.
Encounter * Martial, Weapon
Standard Action
Close Burst 3
Target:
Each enemy you can see in the burst
Attack:
Strength vs. Will
Hit:
You pull the target up to 2 squares, but only if it can end the pull adjacent to you. If the target is adjacent to you after the pull, it takes 1[W] damage.
Come and Get It [Encounter]
,
Jaws of the Wolf [Daily]
You use your weapons to hedge in your foe and trick him into exposing a weak spot, at which point you strike.
Daily * Martial, Weapon
Standard Action, Melee Weapon
Requirement:
You must be wielding two melee weapons.
Target:
One creature
Attack:
Strength vs. AC (main weapon and off-hand weapon), two attacks
Hit:
2[W] + Strength modifier damage per attack.
Miss:
Half damage per attack.
Jaws of the Wolf [Daily]
,
Dancing Defense [Daily]
Each time your blade connects you strike again�or feint, allowing you to dance away
Daily * Martial, Stance, Weapon
Minor Action, Melee Weapon
Requirement:
You must be wielding two melee weapons.
Effect:
Until the stance ends, once per round when you hit with an attack using your main weapon, you can make a melee basic attack with your off-hand weapon against a different target or shift 1 square and gain a +2 power bonus to AC and Reflex until the start of your next turn.
Dancing Defense [Daily]
,
Magic Item Powers/Properties
Veteran's Finemail
Property:
When you spend your action point, you gain a +1 item bonus to all attack rolls and defenses until the end of your next turn.
Power (Daily):
Free Action. Spend an action point. You do not gain the normal extra action. Instead, you regain the use of one expended daily power.
Jolting Guard Short Sword
Power (Encounter):
Opportunity Action. Trigger: An enemy misses you with a melee attack. Effect: The triggering enemy is weakened until the end of its next turn.
Rhythm Short Sword
Property:
While you wield this weapon in your off hand, your shield bonus to AC and Reflex increases by 1.
Iron Armbands of Power
Property:
Gain a +2 item bonus to melee damage rolls.
Acrobat's Boots
Property:
Gain a +1 item bonus to Acrobatics Checks.
Power (At-Will):
Minor Action. Stand up from prone.
Amulet of Resolution
Power (Daily):
No Action. Use this power when you fail a saving throw. Reroll the saving throw, using the second result even if it's lower.
Magic Item Powers/Properties
,
Invigorating Stride [Encounter Utlity]
You back away from danger and catch your breath.
Encounter, Healing * Martial
Move Action, Personal
Effect:
You shift a number of squares equal to your Wisdom modifier and must not end the shift adjacent to any enemy. You can use your second wind.
Invigorating Stride [Encounter Utlity]
,
Kirre's Roar [Encounter Utility]
You let out an explosive roar, diverting your enemies� attentions to you. The call steels you against the imminent assault.
Encounter * Martial
Minor Action, Close burst 3
Target:
Each enemy in the burst
Effect:
You mark each target until the end of your next turn. In addition, you gain resistance to all damage equal to your Dexterity modifier until the end of your next turn.
Kirre's Roar [Encounter Utility]
Notes
Wishlist:
Upgrades of all current equipment
+1 Elven Chain Shirt (Level 9)
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