At-Will - Drains 10 of user’s HP per use.
Target: A Pokemon.
Effect: Make a Link Check, then subtract your Wisdom or Strength Stat from your roll. If it is successful, the Pokemon is being Channeled. The Pokemon is considered Helpful. Until this ally is attacked or severely distracted, it will listen to the Mystic’s suggestions and follow the Mystic until they are leaving the Pokemon’s home. You have knowledge of its Pokemon’s Move List, Abilities and Capabilities. You have knowledge of what happened in the Pokemon’s past hour. You and the Channeled Pokemon can communicate telepathically. Any attempt at attacking or capturing the Channeled Pokemon results in the Pokemon fleeing without fail. The Channeled Pokemon will not attack on your command. However, if the Channeled Pokemon is yours, treat it as usual, except it is being “Channeled”. You may only have one Pokemon Channeled at a time. If a Pokemon is more than X meters from you, it is no longer Channeled. X is twice the sum of your STR modifier plus your WIS modifier.
Daily
Trigger: A Pokemon you are Channeling.
Effect: Choose a Move on the Channeled Pokemon’s Move List. You may perform this Move, once, as a Trainer Action during the next 24 hours. Use your STR modifier for your Attack stat and your WIS modifier for your Special Attack stat.
At-Will - Drains 10 of user’s HP per use.
Target: A Pokemon.
Effect: Roll a Link Check, subtract half of your Wisdom stat from the result. If you Channel the Pokemon, it is Possessed. While Possessed, you are in complete control of the Pokemon. You may act during an Encounter as any normal Pokemon would. You have access to the Pokemon’s Move List, Abilities and
Capabilities. You may leave a Possessed Pokemon during your turn as a Trainer Action. If you are Possessing a Pokemon and you are captured, you are trapped until the Pokemon is sent out of its Poke Ball, at which point you may remove yourself from the Pokemon. You may use Trainer Features while Possessing a Pokemon, unless the Feature specifically says that you cannot. While Possessing a Pokemon, using a Move counts as your Trainer Action. If the Pokemon you are possessing faints, you may immediately return to your body. If you are Possessing a Pokemon and they are die, you die as well. While you are Possessing a Pokemon, your Body is left unconscious. It cannot make checks and it may not act on its own accord. You may Channel multiple Pokemon with Mystic Features, but you may only Possess one Pokemon at a time.
Daily
Trigger: You leave a Pokemon you were Possessing.
Effect: Choose a Move on the Pokemon’s Move List, whom you are leaving after Possessing them. This is considered a Borrowed Move. You may perform the Borrowed Move, once, as a Trainer Action during the next 24 hours. Use your STR modifier as your attack stat, and your WIS modifier as your special attack stat.
Trigger - Hourly
Effect: When a foe Paralyzes, Freezes, Burns, Poisons, or puts the pokemon with Synchronize to Sleep, the foe is given the same Status effect they inflicted.
Ghost
Center - 2
Effect - Ranged (8)
Effect: 1 Target
The target loses HP equal to the level
of Night Shade’s user. Do not apply
weakness or resistance. Do not apply
stats.
Smart - 3d4 - No Effect
Normal
EOT - 2
Effect - Ranged (10)
Effect: 1 Target
Name a Move. For the remainder of the
encounter, the target may not use that
Move; the Move is considered Disabled.
A target may not have more then 1 Move
Disabled, if a new move is Disabled,
the last Disabled Move is no longer
Disabled.
Smart - 2d4 - Excitement
Normal
At-Will - None
Effect - Self
Effect: No Target
The user’s Normal-Type and Fighting-
Type Moves can now hit and affect
Ghost-Type targets. Foresight’s user
is unaffected by the effects of Moves
which make them have to roll higher
during Accuracy Checks to hit. Targets
may not use their Speed stat to modify
Accuracy Checks. Foresight’s user can
identify the real target using Double
Team.
Smart - 1d4 - Good Show!
This app is still a work in progress. Just wanted to get this much up so I can access it from different locations.
MadHatter
Oct 10 '12 10:42pm
I instantly befriend you!
Reaper314
Oct 10 '12 10:51pm
Awesome! Wait what? That's what Bones is supposed to do! lol
Vinom
Oct 10 '12 11:01pm
I'd instantly challenge you to a fight, cause that's how Savannah deals with 90% of new people.
Requiem_Jeer
Oct 10 '12 11:31pm
Franky Bones? I like it! Your backstory should probably reflect your starting mons though, so when you figure out which ones, you should probably include a blurb about them in there. Otherwise, great work!
Reaper314
Oct 10 '12 11:46pm
Yea I wanted to include a little something, but I haven't decided which pokemon would best fit yet.
Requiem_Jeer
Oct 10 '12 11:52pm
I figured. It can be hard to assess these things I admit. As some vague selection advice, I recommend a mon that can somehow protect your defenseless body, even if it is by just picking it up and dashing off. Alternatively, you can pick a mon that has a effective, hard to get capability like phasing, blender, invisibility, etc. Also, if you've ever borrow'ed transform from a ditto before, you can know how useful it can be.
Just speaking from experience on what kind of mons synergize well with shaman. (just because Purity_Riot was a dang fool with her mon builds doesn't mean that her selections were a bad plan)