- - GAME Red Hand Reunion
(http://www.myth-weavers.com/showthread.php?t=185791)
Flea
Oct 10 '12 10:54pm
Red Hand Reunion
Vegan and Panitari are the first to move up into the room. Vegan starts sifting through the pile of bones in the room nearest to the entrance. It looks like a pretty ordinary pile of bones, except that Vegan does notice that inside the pile of bones is a heavy shield, a longsword, a shortbow, and a quiver with 10 arrow shafts sticking out from it.
Light starts to bring more into view as Panitari moves further into the chamber, but it still doesn't go far enough to light up the entire room. There is indeed another pile of bones to the north, and Panitari notices a
U35
third pile of bones in the shadows of the everburning torch to the west. More of the eastern wall lights up, and they can see that the walls of this room are indeed covered in murals as far as they can see. They seem to depict a series of older robed humans, standing on clouds or riding chariots, or pegasi through the sky. The faces of the humans are more realistic than the other elements, suggesting that they are intended as Portraiture. Panitari can see that the murals continue on the south wall, and three of the portraits there have been defaced.
Barely in the shadows of Panitari's torch she spots two thrones that sit along the north wall of this immense and mostly darkened chamber. One has a rotting but still fleshy corpse on it, and the other has a bleached skeleton with a cimitar in one hand. A shimmering suit of scale mail armor, and a light shield are hung on the wall behind the thrones, but they are only barely visible in the dim light providd by the two everburning torches carried by the group.
The eyes of the fleshy corpse begin to glow. "Intruderssssss!" it lisps. "Conssssssume them!" The
Vegan jumps up and pulls out his swords with a fright "More damn undead." Vegan charges up hid sword with radiant and fires at the wight.
Flea
Oct 11 '12 3:09am
The Battle Takes A Turn....
http://i997.photobucket.com/albums/a...Wight80x80.jpg
After Vegan fires off his poorly aimed shot of radiant energy, the wight chuckles and laughs as if unafraid. He then calmly commands, "Arissssse, my warriorssssss!"
Suddenly the three piles of bones scattered around the room begin to swirl into the air. Spinal columns assemble, legs attach to hip bones, and weapons and shields are suddenly at hand. In place of the piles of bones, are now fully armed
Tink. Tink. Tink. A small metal sphere rolls out into the middle of the room, unfurls itself and hovers in the air. It's magic illuminating the enemies.
Dawn stands from her position behind Slygoth and the piller. Her mechanical Punishing Eye recharged after the night's rest. "We're lucky they didn't come after us when Sinruth did," Dawn replies, hefting Sally and slotting a bolt with a crank of crossbow.
"Panitari, you might want to back up a bit," the you artificer warned.
Liz Timmons
Oct 11 '12 5:45am
Yes you are very right Dawn hears Panitari in her mind.Then as Panitari starts to move back she Distracts the Deathlock Wight by having him see spots before his eyes and the sends a wave of doom through his and the Boneshard Skeleton minds
Use Distract on Deathlock Wight. Dishearten in square P37
The Punishing Eye does take away the concealment modifiers to hit due to dim light/darkness, but unless you have darkvision you don't have line of sight. So you can't target a square you can't see (if you have a power that requires line of sight). Otherwise you can still target the square they were in before and attack with no penalty thanks to the Punishing Eye. You can't see them though, so if they move from the square you target before your attack then I'll edit the tracker to reflect that. Also, if you use a power to push, pull or slide the targets that are in the darkness; I'll need the end square in private text (unless you move it into the light.
Should you run into the darkness and attack melee, it won't have concealment thanks to the Punishing Eye (so no attack penalty), however you'll be considered Blinded while in the total darkness. Meaning you'll grant Combat Advantage.
Bel aims, and fires an arrow into the skeleton straight out from hallway.
Mark Skeleton 2 as the quary
Aim, for whatever it is worth
low-light vision
nimble strike
Unable to find any characters in game 5461
Dice Roll: 1d6z
d6 Results: 5 These dice were omitted, altered, or moved: 1d20+8 1d10+5
Original Dice: 1d20+8 1d10+5
quary (5)
If attacked in melee use Fox's Cunning to step back and fire bow at target.
QUIVER
; COMBAT NOTES:
These dice sets were omitted or moved: 1d6z
Flea
Oct 11 '12 7:40pm
Bel's arrow catches the skull of the
skeleton 2
skeleton and takes it off the spinal column and plants it into the northern wall. The rest of the skeleton falls apart after its head is taken off. The wight begins to laugh again as his warrior is destroyed before his eyes.
http://i997.photobucket.com/albums/a...Wight80x80.jpg "Sssssuch good aim... sssstep clossssser Belegveril.... or do you prefer to go by Bonegnasher these days?" comes the nearly excited sounding voice. Though raspy from years of decay, Bel is starting to hear a familiarity in it.
Skeleton 2 is dead.
I still don't have Religion rolls from most of you for the new skeletons. If I don't get them before it is time to advance to the next turn, I'll make them for you..
Everyone has acted this round except for Sengir and Slygoth.
Also, Slygoth, your friends can move past you without a problem, so you don't need to move until you are ready to.