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Mystic Homelands: Knights of The Gate
Read Me First for a description about the DM and the Game
-------------------- This is meant to be a Tome of Battle themed game. I'm not looking for crazy maxed out builds, as much as I am a tight crew of myriad talents and personalities who can pull together to make an awesome crack team. Allowed Sources: SRD Core books, the Tome of Battle, Magic Item Compendium, and Complete Scoundrel. Why Complete Scoundrel? Who doesn't like skill tricks? Rolling Ability Scores: Roll 4d6v1r1 six times: That'll drop the lowest and reroll ones. Still don't like the results? Use a 36 point buy. Roll your stats Here Classes: Choose between the three classes in the Tome of Battle: Crusader, Swordsage, and Warblade. You'll be following your class progression to its maximum: There will be no prestige classes or multiclassing allowed down the turnpike. Alignment: Good or neutral. I don't put up with evil. Mischievious, on the other hand... Races: Although humans are the majority in The Gatekeepers, it's not unusual to find elves, orcs, half-orcs, and even the occasional little person. Please refer to the "World of Terrus" threads to learn more about what races are where. Starting Level: We will begin the game at Level 2. HP: Maximum at 1st level, roll for 2nd level. In other words, the normal route. Wealth: 1500 gp to spend as you please. A decent weapon and some good armor wouldn't hurt you any. RESERVE POINTS: We will be using the Reserve Points variant rule from Unearthed Arcana for this game to make up for the fact that you're all kick-butt warrior types and that you're not packing a healer along. Make sure you read up on it so you know what to expect. BONUS FEAT: As a trained warrior of The Gatekeepers, you have received training in both armed and unarmed combat. Unarmed combat is especially important in dealing with civil disturbances and breaking up bar brawls. To reflect this, please give yourselves Improved Unarmed Strike as a Bonus Feat. Skill Modifications: -Crusaders can treat Heal as a class skill. -Swordsages can treat Disable Device as a class skill. -Warblades can treat Spot as a class skill. Applications may be placed here |
Posting interest! Are the apps posted here?
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Thank you ;)
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am going to go out of a limb incase their are any traps in your campaign would you allow this
psychic rogue? http://www.wizards.com/default.asp?x=dnd/psm/20040723b |
>Tome of Battle game
Amazing. Consider me interested! |
I imagine that since he said single-classed ToB classes only, that would be a "no".
...which is something which both attracts me, and puts me off. I do like ToB, but I feel as though this could make things rather narrow. I mean, Crusaders only have 6 first-level manoeuvres, so if two people play Crusader, they're more or less going to be defined by which one of the six you didn't pick (OK, race makes a difference, and you could choose not to take Extra Granted Manoeuvre, etc, but still, you get my point). That said, I would like to ask: does "SRD Core" include the XPH? I'm thinking of XPH races, but actually just having access to a couple more feats (even if no Psionics) wouldn't hurt. |
No psionics, and no psionic races. No XPH.
ToB classes only. The first time I played a Tome of Battle character, I was the Team's Crusader. I had a heaping good time. Perhaps Crusaders are narrower than the other two, but I consider them a valuable asset for any squad, whether there's one or two on hand. The only thing that defined my Crusader, "Captain Leslie Cross", was his penchant for upping the critical hits when his team was getting smashed around. Seriously, the dice always fell in his favor when he hit the berserk "Leave my Squad ALONE!" button. |
I chose I swordsage because it went with a halfling... Already love my character and I haven't got onto the hard stuff of writing a personality ect. just the easy character sheet filling in...
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Single-class, low-level AND weeboo fightan magic? Oh yes simplicity this is awesome!
I got 2 questions: Are you disallowing silly things like Arcane Swordsages? Because I hope you do. How would the party deal with traps? The warblade may have disable device, but it still doesn't have trapfinding. |
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