wareagle
Oct 30 '12 8:43pm
Her Dark Majesty: Where The Fallen Jarls Sleep
Firstly I think I should mention that I am completely new to these forums and not really sure how to do much on here yet(though I have worked out the premise of things over the last few days), also I would like to note is that this game will take place in my campaign setting in the making though this game will take place solely in the northern land, of The Land of Song. The game will require a large party, and will probably take characters to level 20 or close by the end, so please don't apply if you can't stay in for the long run and do alert me of all absences(I will not kick you for not alerting me but it is nice to know).
Player Requirements :
Two sets of 4d6b3 for stats, choose favored.
Level three to start, Max hp will roll for all after 3.
Able to post daily
Will choose group mainly based on character development but that does not mean I will take 8 rogues because they had the best backstorys.
Evil character allowed on request and with good back story.
Only races included below are available.
Regular Pathfinder classes, all but Gunslingers and Samurai are ok.
Three traits to start, no racial(though I will likely make my own racial traits for the setting in the near future.
Some Lore of Raedric(So you can know a bit about each country):
The largest and likely the most prosperous of all the Kingdoms of Raedric, Agor is home to most of the world’s mercantile houses. Agor was once a free country for all the races of people to roam freely and live out their lives, it was at the time know for great hospitality and was oddly enough allied with the tow neighbouring kingdoms, Belmyr and Talarath. Agor has been a kingdom for as long as any can remember, but since the death of King Edward Von Tasselmere IV, things have grown rough for the kingdom and even the whole of Raedric.
Since Ballaurg took the throne in the Imperial City of Agor things have changed, many things. Firstly the free races of Agor were hunted down and driven out of the land, the orcs, gnome and elves were stood no chance and could hold no resistance against it, those that did put up resistance were killed. The orc kingdom of Talarath was enraged at the news of Agor's betrayal, the leader Gorbold had not heard of the king’s death or Ballaurg's ascension to the throne. Driven by sure rage Gorbold declared war on Agor, but to the Orcs surprise Ballaurg had beat them to it, Ballaurg was not shocked to see the army march on Talarath but the next morn, but the sheer number of men who marched under this tainted man. Tens of Thousands and more of armed soldiers swooped upon Talarath; the orcs did not stand a chance. Ballaurg's army cut through the ranks of orcs with ease and within but a week, the Kingdom of Talarath had been reduced to but a small region of land in the mountains. Gorbold begged dearly that aid come to his people, for he knew even with thier advantage in the mountains that they could not last long, lucky for them it did. The current King of Belmyr could not stand what the Tyrant had done to the once peaceful lands of Agor, Being a close to the late King Edward he knew that something was amiss and the attack on Talarath proved that Agor was no longer ally to Belmyr. Belmyr launched a surprise attack upon the forces attacking Talarath and with the aid of the Orcs the attackers fell quick and swiftly to the forces of Belmyr, thus begun the war between Agor and it's once allies the same war we still know today.
Few people come to Agor willingly these days unless on a trip of business but even that rare, and even fewer leave, not wanting to incur the wrath of Ballaurg. It is rumored in Belmyr that Ballaurg slew the late king Edward all those years ago and framed it upon his successor though such information gets Belmyr nowhere in this current war. To this day 1000 years later Belmyr and Agor still find themselves locked in an eternal war, and even more eerie the Mad king still hold title of "Emperor" of Agor despite being at least a millennia old, Ballaurg is by no means a human or even race of this plane.
Agor was the first land to be inhabited by man, and it was named after the first leader of the people Agor Talman who led the people to the light of the surface to bring upon a new civilization, thus Agor has always been a place of great worship and community, or so it had but this last millennia has changed much of that. Changes are definitely coming to the world and these changes definitely show more in Agor than anywhere else, many blame this on The Mad King as it has been only since his reign over Agor that the changes have begun, nevertheless the cause is definitely supernatural. A fairly recent example of such is the unexplained disappearance of several of the islands on Agors west shore, including several tribal villages which all just...vanished.
Agor is the largest of the Regions and the most mountainous (save for Talarath which lies entirely in the southern mountains), typically the weather is cool even in the summer months this land knows little warmth, though despite this snow is fairly rare. Rain however is very frequent especially so in the Northern parts of the land, recently these frequent rains have become storms why this is, is completely unknown some say that it is Mala wreaking havoc upon Ballaurg from the heavens. Geographically Agor is located in the southwest corner of the map, connected to it are Belmyr and Talarath. Just north of it lies the desert island of Kakishon.
Current ruler: Ballaurg "The Mad King"
Capital: The Imperial City
Theme:
link
Known to be the freedom fighters of Raedric and likely the most accepting of the lands Belmyr was one of the first settled lands and has been a Kingdom in Raedric for a great time. Belmyr is not a large kingdom however, being placed between Agor and Odigath it has been hard for this Kingdom to grow. Belmyr is known for its beauty and varying architecture, it is also a land of many secrets and mountains much like Agor and Talarath. Belmyr was once claimed by Agor but was widely unpopulated due to the frequent monsters that mysteriously roamed the region.
As legend says there was once a man from Agor who ventured to these lands in search of what is the cause of these dangers, but history is vague this man’s name unknown and that of his journey is still a mystery, but a month after this mysterious hero's journey the land was miraculously safer and was used as a trade route between Agor and Odigath. The region at this time was still mostly unpopulated save for a few farmers and hermits, the land held no true owner and both Agor and Odigath wanted to claim the land to grow their kingdom into a greater land though neither would be so stupid as to provoke violence so the land was left alone as a free region.
A man by the name of Wulfrid Orland a trade merchant from Odigath oftened the road between Odigath and Agor, he saw great things were in store for the land and retired to live in the land, he built himself a farm land and a prosperous house large enough for at least a dozen to live and still room to spare and he spent out his days there. Wulfrid was a faithful of Asha and one night he received a vision from his patron and was given a message. Wulfrid was to build a roadside temple for his god or at least that is what he got out of the vision. It would take one many months to build up a temple himself so Wulfrid commissioned some help from Agor and Odigath promising great wealth and meals for their stay, many came to Wulfrid summons and work on the roadside temple began. It did not take long for the temple to be complete, but that did not mean the people would head home they were drawn to the lands beauty and after staying a few weeks they had been sucked in. Soon a small hamlet had developed around Wulfrid's house, he didn't mind the company and actual invited more people in and soon the hamlet became a town.
By pure coincidence head commander of the Danian Order of Agor had found himself headed down the trade route to Odigath, this was not a trip of trade or mercantile but business regarding the land he know walked. On his travel through the land he and his crew passed by the roadside temple, being a man of religion himself and quite shocked to see something of such in the middle of nowhere he stopped the carriage and went in for a look. He was amazed at the craftsmanship of the temple and talked to the head priest there himself. He asked but one question "Who built such a temple out in the middle of this barren land." To which the priest simply responded a name, Wulfrid Orland. The general gave the priest his thanks and returned to the carriage to tell the driver to await his return. The commander walked to the village the man and been supposedly living in, Belmyr it was called. Upon arriving the general got directions straight to Wulfrid's residence. Wulfrid was surprised to see the commander of the Danian Order at his doorstep, lost for words Wulfrid said nothing and was handed a large scroll of parchment, Wulfrid looked up at the general with a look of confusion but all he said was, "It's in your hands now." and left out the door. No meeting was held in Odigath this day and the General returned straight to Agor ready to accept any punishment sent his way. It took Belmyr many centuries to fully develop but the news of the new land spread and people from all across Raedric came to make their lives there, people of all races and appearances, without a worry in their heart.
Belmyr today is trapped in a war between the Mad King of Agor and Talarath and the long peace between the kingdoms has long since ended, this war between nations has gone on for a millennia and still the Mad King looks unaged, dark rumors have been about recently but if any are true is unknown.
Belmyr is mostly plains and rocky mountains, days are long and nights are cool and short and typically the weather stays at slightly cool weather. The plains stretch on for miles in any direction and lakes and rivers are fairly scarce though there is a fair deal of woods on the more eastern side of the land. The capitol Stonehelm is hidden away up in the mountains although it's great size and huge population keeps it in sight almost anywhere in this large flatland. Most of the city's in Belmyr are in the mountains or at least close to, most of the flatland is used as farmland and holds many small settlements. Before the war Belmyr was one of the greatest trading communities in all the land, but the war has disrupted this flow and Belmyr is losing money at a rapid rate. Geographically Belmyr is located near to the southern center of the map; it lies between Odigath and Agor, with but a small tail of Talarath connecting to its borders.
Current ruler: Vianard Alon
Capital: Stonehelm
Theme:
link
The great mountainous Orcish Kingdom of Talarath has been around for as long as any remember, outside of the Orcish leaders its history is mostly unknown. Talarath was once a large and great region taking up most of the mountainous continent of the south, but the Orcs did not find comfort on the ground where the human folk lived, and made their homes amidst the mountains. Years human explorers found the land and claimed it as Agor, the Orcs were quick to confront these newcomers and a treaty was signed between them, one they thought would last forever, clearly such was not the case after Ballaurg's taint destroyed any friendship the kingdoms might have held.
In recent years many Orcs have fled from Talarath in fear of the Mad King, these few orc stragglers left by boat to the small islands south of Talartah were they began their life anew. Talarath has been through tough times but through it all Belmyr has been there for them but even that cannot stop a Kingdom as large as Agor. Talarath has been reduced to a small fraction of what it once was long ago, know it is but a small range of mountains in the south-west corner of the world. Amidst Talarath there are few "towns" and fewer farms, the Orcs get all their nutrition from the cave mushrooms and the fish they catch along the shore, the only true city in Talarath is the capital, which is built in the core of a mountain. Only a few months from date the Orc Warchief was assassinated by Ballaurg himself, leaving the orcs in a state of panic and causing many to flee Talarath altogether these are tough times for the Orcs. A new Warchief has yet to be chosen and until it is things are likely not getting better for the Orcs.
Talarath has always been a strange place; it is as cold as ice down that far south and so high in the mountains though it does not bother the Orcs who live there the slightest. Despite this no snow has even fallen on this region, in as long as any can remember despite being so high up and so far south. Geographically Talarath sits in the far west corner of the know land with Agor lying just above it.
Current ruler: N/A
Capital: Talarath
Theme:
link
The land of Odigath is a free land, populated mostly by Dwarves and Gnomes most of this region is covered with marshlands and Mountains ranges. Odigath is the land of Dwarves and Gnomes as well as a fair deal of human settlements in the more northern region of the continent thus leaving Odigath with three capitals and leaders. The dwarves tend to their mines under the command of Lord Stoneshield supplying Odigath with a fluent supply of arms armor and metals. The gnomes research and experiment with the slow development of basic machinery, as well as the arcane arts leaving Odigath with advanced tech and knowledge. And the Humans provide agriculture and a steady supply of food housing and protection. Odigath considers itself to be considered allies of all even if the other side disagrees, this leaves Odigath out of any conflict but also with the hard choice of who to support. Odigath currently does not aid either side in Agor's war save for the few arcane ballistae the gnomes sort of gave to one of Belmyr's generals as he passed through one day, which aided Belmyr in at least one assault though it clearly did not get them anywhere.
Odigath has Always known peace never has conflict erupted save for some arguments between the three peoples there, but those where merely words nothing more. Typically they never side themselves in any war, but even they cannot ignore the great threat which is Ballaurg, they have done some minor things to help out Belmyr mostly just giving of supplies but such does make a difference. Geographically Odigath lies in the south not quite as far south as Belmyr but still a fair ways, it is connected to Belmyr with but a strip of land barely 10 miles long and wide, Odigath has always been big on the trade but still nothing compared to Kakishon.
Current Ruler: -
Capital: -
Theme:
link
The desert island is a neutral land and home to many a merchant. Kakishon is also home to the Dark Elves who roam the vast desert's of the land and study ancient knowledge, the people and elves of Kakishon have certain relations with one another, for the Deserts of Kakishon have become considerably less safe as of late but then again much of the world has. The humans provide a steady supply of food and protection and the Elves give their knowledge in return. Though with the increasing hostility in and around the desert the Dark Elves are having to move their home further and further from the core of the desert some have even just left for the human settlements of Kakishon were they are welcomed with open arms. Non can say what has caused the deserts to become such a dangerous place but it is clearly affecting more than just one desert as much of the world had seen increasing hostilities as of late, such as Fargath, Tyfris, The Land of Song, and Xen'drik which was already a dangerous zone. This has not turned the Elves away from their research however and many expeditions are held to venture into the desert to retrieve more relics only know such is much more difficult and few return in one piece. Luckily enough though all of the human settlements are placed on the very outskirts of the Desert most within 20 miles of the sea, most of the city's of Kakishon are Coastal town's which provide the whole region with a steady supply of fish.
In the days of ancient past (even before man walked the earth) Kakishon was actually part of the Lost Lands of Tyfris actually it was even lusher and lively than the rest of the land. However when Asha brought life to the first of the human races a great quake shook the entirety of the world (likely as an effect of such a great feat) and the southern region of the lost lands (now know as the desert island of Kakishon) was torn from the rest of the land and sent adrift in sea. How the island came to be as it is today, none know, or at least none let on but if there were another to know this missing lore it would likely be one of the Dark elves.
Current Ruler: (Haven't given her a name yet :))
Capital: Katapesh
Theme:
link
Tyfris is a land of mystery and forests, once claimed by great dragons Tyfris is a lush land of a very small population as even coming to this land is a risk to one’s life. Tyfris is almost purely jungle and swamp with a small mountain range in the middle where the Pale dwarves reside. Despite this the people of Tyfris are probably the nicest and mostly lively you will ever meet, "when you live so close to death you come to respect life all the more" they tend to say. Tyfris itself has few towns save maybe for along the western coast where a great deal of port towns reside, The southern parts of the land are completely surrounded by great mountains allowing no entry from the south, typically people will come in by boat along the western shore but some especially daring travelers will come by caravan from Faragath. Being a merchant in Tyfris is possibly the most dangerous job in the realms, having to travel frequently through the great forest and many deadly creatures’ traps and ruin that claim this land, though it is quite rewarding. This is a land of true peace despite what onlookers may say, and despite the many monsters that roam people cna truly live happily here, except maybe for Treven.
Being the Leader of such a dangerous land is difficult being responsible for even town torched or traveler eaten is hard, and even worse it would seem as even dragons have returned to Tyfris. As of now it is but a rumor but there have been several sighting and people have begun to abandon the villages that are too close to the Lost Land in fear of an attack. Though the dragon sighting are just rumor as of now there is one thing for certain, something tainted lurks in the Lost Lands what it is, is unknown but Tyfris has seen increasing numbers in monsters as of late and all sources lead back to the Lost Lands of southern Tyfris. The Lost Lands is the small portion of Tyfris south of the Kodar Mountains, the land has always been far too dangerous so none live there or even dare venture into the land, the only reason all of Tyfris has not been overrun is thanks to the Kodar mountains and the one fort which guard the only opening to the land, should the fort fall New Whiteburgh would be next. Geographically it is a bit north of the center of the map; it connects to Fargath to its right and the Lost Lands to the south. The Island Nations reside on the west shore of Tyfris.
Current Ruler: Trevan Lupcard III
Capital: New Whiteburgh
Theme:
link
50 or so miles of the west coast of Tyfris lies the Island nations, seven small and remote isles inhabited by man and lizardfolk alike. Most who aren’t from Tyfris haven't heard of these little isles as they do no trade with anyplace but Tyfris(even then it is minimalistic). The land consists of Seven isles one fairly large on in the middle and six smaller surrounding it, each has but one town almost all port towns except for the large isle which holds two, both Middleport and Hawkspoint. The land is lively and free of all danger or cares, the land was founded originally by Cairn Valorous, once a fisher on the west coast. When he retire he brought his family out to the island which at the time was inhabited by several Lizardfolk tribes, Cairn made peace with these folk and made his home here. Several other fisherman followed suit and found themselves there as well eventually a sort of village was made. Many a man from one of Tyfris' harbor stop by this land and many make a business there. In the last hundred years a great gold vein was found near Middleport, the men of the isles lacked the tools but word spread fast to the ports of Tyfris and with time attracted a group of Stone Dwarves to the isle who know live and mine on the isle. The Land is quite peaceful and has little in the means of lore behind it.
Current Ruler: Dresmond Valorous
Capital: Middleport
Theme:
link
Fargath is a great land home to many a hero and races, it is known as a very religious country. Fargath is mostly home to humans and Mountain Dwarves; few elves find home here however as it is quite far from the Dark Elf home of Kakishon and has few woods so few Wood Elves find home here either. It is an open land with many lakes and mountains. It hold likely the most powerful army(save maybe for Agor) and house the most knights, Fargath are known as the peacekeepers of Raedric along with Belmyr, despite this Fargath has done little about this recent war. Being home to the Mountain dwarves and being the birthplace of the great hero Galadhil Fargath is also recognized as the home of heroes to come. Fargath is also one of the few countries homing the Lizardfolk, the Lizardfolk have been through very hard time in recent years since the terrible vents on Xen'drik sent them running from their homeland and if not for the aid of Faragath and its knights the race of Lizardfolk would practically be extinct. Most of the Lizardfolk stayed on Fargath but some wished to continue their ways and searched for new island to make their home, some found themselves on the Island Nations.
Vassa, Asha and Galadhil are the main gods of this land, which many find strange as all three are god of completely different beliefs, Fargath is one of the only homes of the Mountains dwarves and since Galadhil ascended many more have come to live in the mountains there. Safety in Fargath is best in all the lands, all roads are patrolled all day every day and guard towers are made and posted at just about every village no matter how small, such also means that the law is the strictest in the lands. Because of all this the land is safe but it does not bring forth the same feeling of peace as Belmyr, or Tyfris. Geographically Fargath is the second biggest of the countries and it is the only region connecting to the Land of Song, Faragth is also connected to Tyfris on its bottom left.
Current Ruler: Kelor Sulehon
Capital: Beaminster
Theme:
link