I was wondering how one might go about designing a battle system. I have an rp I'm planning to do, but in anticipating people abusing their charas, I need a system and a way for it to be fair in the event it involves PvP, as well as fighting minions and whatnot. Trying to apply DnD or Pathfinder rules have proven too clunky--and admittedly, I'm still a rookie GM there.
I'm thinking it WOULD involve leveling up, still, but I'd like to take a lot of the guesswork out of it. It works like this, the weapons are typically going to be swords and the like--as it's pirate themed. Some guns and steampunk-esque tech. It would also involve ship battles.
What I'd hope for is some kind of stat rating system for how they've trained themselves, maybe? And a way for them to improve a stat if that's what they decide to do. Like, if they lift weights, after so many weight lifts, they gain a stat point? Or if they do speed training or regular sparring, etc. But maybe a fatigue meter so to keep how much they can train to some level of realism. XDD
*Ahem* Sorry, getting ahead of myself. Mainly, the gross would be weapons vs hand-to-hand, or if fighting monsters and ship to ship battles. If anyone has ANY ideas how I could get started on such an undertaking, I'd be truly grateful.
I think ORE (One-Roll Engine) Would be good since all combat rolls are usually opposed. Want to dodge a sword swipe? Add it to your action and roll the pool and hope that you roll higher than your foe.
just some stuff for your consideration.
Thank you. I'll definitely check it out. ^_^
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