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Combat System.
Hi guys,
I was wondering how one might go about designing a battle system. I have an rp I'm planning to do, but in anticipating people abusing their charas, I need a system and a way for it to be fair in the event it involves PvP, as well as fighting minions and whatnot. Trying to apply DnD or Pathfinder rules have proven too clunky--and admittedly, I'm still a rookie GM there. I'm thinking it WOULD involve leveling up, still, but I'd like to take a lot of the guesswork out of it. It works like this, the weapons are typically going to be swords and the like--as it's pirate themed. Some guns and steampunk-esque tech. It would also involve ship battles. What I'd hope for is some kind of stat rating system for how they've trained themselves, maybe? And a way for them to improve a stat if that's what they decide to do. Like, if they lift weights, after so many weight lifts, they gain a stat point? Or if they do speed training or regular sparring, etc. But maybe a fatigue meter so to keep how much they can train to some level of realism. XDD *Ahem* Sorry, getting ahead of myself. Mainly, the gross would be weapons vs hand-to-hand, or if fighting monsters and ship to ship battles. If anyone has ANY ideas how I could get started on such an undertaking, I'd be truly grateful. |
I think ORE (One-Roll Engine) Would be good since all combat rolls are usually opposed. Want to dodge a sword swipe? Add it to your action and roll the pool and hope that you roll higher than your foe.
http://1d4chan.org/wiki/One_Roll_Engine http://1d4chan.org/wiki/Reign just some stuff for your consideration. |
Thank you. I'll definitely check it out. ^_^
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